On Tuesday, Activision Blizzard Inc. announced better-than-expected financial results for the second quarter. For the quarter ended June 30, Activision Blizzard’s GAAP net revenues were $1.04 billion, as compared with $970 million for the second quarter of last year. On a non-GAAP basis, the company’s net revenues were $759 million, as compared with $658 million for the second quarter of last year.
For the second quarter, GAAP net revenues from digital channels were a Q2 record $569 million and represented a Q2 record 55 percent of the company’s total revenues. On a non-GAAP basis, net revenues from digital channels were a Q2 record $611 million, growing 27 percent year-over-year.
“Our strategic focus on expanding our franchise portfolio with captivating and original new intellectual property, innovating on new platforms, and expanding into new geographies is reflected in our results,” says Bobby Kotick, CEO of Activision Blizzard. “We outperformed our Q2 targets and last year’s results on revenues, digital growth, and earnings per share.”
Activision Publishing had its strongest ever second quarter engagement and digital monetization, with the most Q2 monthly active users in its history, up more than 25 percent year-over-year, and the largest Q2 and first half digital revenues in its history.
“Our audience size and the total amount of time people spend with our franchises continue to grow,” says Kotick. “In the second quarter, our monthly active users grew by 35 percent year-over-year, and the time our communities spent playing our games grew by 25 percent year-over-year.”
Activision Publishing continues to have two of the top five video game franchises in North America and Europe year-to-date, with Skylanders, including toys and accessories, achieving the No. 1 spot. When including toys and accessories, Skylanders was the No. 1 console title and kids console title year to date, and outsold the No. 1 action figure line in North America and Europe. Activision continues to have three of the top five next-generation games life-to-date.
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