The Lego Group unveiled Lego Boost, a building and coding set that lets kids add sound, personality, and movement to their creations, at the Consumer Electronics Show (CES) in Las Vegas. Lego Boost will be available in August. [Read more...]
With more than 600 entries submitted, the winner of the Hasbro Gaming Lab Spring 2016 Next Great Game Challenge is “The Plot Thickens.” The game is a collaborative storytelling card game by Brigette Indelicato, Mike Callahan, and Thomas Rochelle of Philadelphia, Penn. The second crowdfunding gaming challenge with Indiegogo launched earlier this year with an added layer of competition by opening submissions, for the first time, beyond the U.S. [Read more...]
Lego Worlds, developed by TT Games and published by Warner Bros. Interactive Entertainment is now available for pre-order in both physical and digital formats for PlayStation 4 and Xbox One. A special Lego Agents DLC pack, featuring new characters, vehicles, weapons and more from the Agents range of play materials, will be available exclusively on PlayStation 4 for a limited time. [Read more...]
Make It Real is launching a brand of creative products for kids ages 8 to 12. Every product sold will come with a content experience that gives young women a window into the real world of design and creativity. [Read more...]
Scholastic acquired world rights to a picture book by Goosebumps author R.L. Stine and illustrator Marc Brown. Orchard Books will publish Mary McScary—Stine and Brown’s second picture book collaboration—in September.
Warner Bros. Interactive Entertainment (WBIE), TT Games, and The Lego Group will launch Lego Worlds on Feb. 21 for PlayStation4, Xbox One, and STEAM. The game is a galaxy of imaginative words made entirely of digital LEGO bricks where players can explore, discover, and create together. [Read more...]
TILT launched two SpinTales products online at Toysrus.com, the SpinTales Enchanted Duvet and Jungle Rug. Kids can use the free app designed for these products to create immersive augmented reality experiences with the products, which blur the boundaries between the physical and digital worlds. [Read more...]