COMMENTARY: This Holiday Season, Let’s Not Forget the Value of Games

Screen Shot 2014-11-17 at 3.21.15 PMJust this weekend, I attended a party at a friend’s house—a “FriendsGiving” gathering hosted by her and her husband. After a delicious pre-holiday feast of turkey, stuffing, mashed potatoes, and veggies, we decided to let the food settle while playing a game of celebrity Charades. Our game was spontaneous, so we worked with what was at hand: post-it notes, a pen, and a salad bowl. We tore up the post-its, wrote the names of celebrities, and tossed them into the bowl before breaking into teams and doing our best Michael Jackson, George Washington, and Vanna White impressions.

This reminded me that games aren’t just for kids. Somewhere along the line, the concept of “fun and games” became synonomous with youth, a lack of responsibility, and blissful ignorance. But one could make the argument that grown-ups need games even more than kids sometimes, to help us unwind, loosen up, and chill out at the end of a busy day or a hectic work week. [Read more...]

COMMENTARY: Games, and Game-Players, Are Getting More Mobile All the Time

Nowadays, everything seems to be changing, from communicating to ordering dinner to dating. The same goes with the way we’re playing games.

We’ve known for years that games were becoming social. People (ahem, Gen X-ers) still send out Candy Crush and Farmville requests on the ever-dissolving Facebook. However, instead of these communally competitive games, new mobile apps are actually bringing players together to compete in a face-to-face (or screen-to-screen?) arena. For the most part, these apps are free (or cheap) to own, filling up the game cabinet without the expense of buying new extensions and themes of the same games.

1017181_150945871760166_378131469_nCards Against Humanity—a spin-off of the much more tame Apples to Apples card game—is a crowd favorite among my hometown friends. So when Evil Apples, a mobile version loosely based on both games from Evil Studios Ltd., was released for iOS devices, my hometown friends and I were brought back together in a competitively disturbing way. Users can prompt friends to download the app and join the game. Once everyone signs on, the game begins as players try to come up with the funniest–and most disturbingly wrong–phrases. There’s even a chat feature in the game for players to comment–or to remind stragglers that the game is waiting on their card. [Read more...]

COMMENTARY: Kids Getting Older Younger—Or Younger Older?

Everyone always talks about how kids are getting older younger. Kids as young as 8 years old are swapping their Barbie dolls and Transformers for iPods and tablets—but this isn’t the case for everyone. There are big kids everywhere, and toys have a funny little habit of bringing an adult’s inner-child giggling wildly to the surface.

Nostalgia is a huge trend in toys today—classic properties such as The Smurfs, Teenage Mutant Ninja Turtles, and Pac-Man have resurfaced and are engaging a whole new generation. Traditional toys, such as Hasbro’s Easy Bake Oven, Kahootz’s Spirograph, and POOF-Slinky’s Slinky, all still appeal to young kids the same way they did decades ago. However, adults and older kids will find just as much fun in new products primarily targeted toward youngsters, too.

RainbowLoom.Butterfly Blossom braceletThis weekend, I was loomed. A family friend’s daughter, Karli, had her wrist covered in the colorful rubber bracelets that are a product of Rainbow Loom, from Choon’s Designs. A huge craze among kids, I was enamored by the bracelets and begged her to teach me how to make one. She did, and of course, hers came out better. I’ve been staring at it on my wrist every day since she made it for me, and I was extremely tempted to purchase my own loom when I went into a Michael’s craft store and saw the enormous display (but I thought to myself: “You’re 23 years old, Marissa! Taking home product samples is one thing, but you cannot justify BUYING a toy!”).

[Read more...]

COMMENTARY: The Many Incarnations of Apples to Apples

Christine.August12.2Apples to Apples has emerged as a go-to party favorite for players of all ages. Since its debut in 1999, the game has become incredibly popular and has been reinvented time and time again to cater to different audiences. It is now published by Mattel and is available online and at retailers worldwide.

Apples to Apples

Apples to Apples Party Box contains more than 1,000 cards. Each player begins with seven red cards that contain “Things.” One player selects a green card and reads the “Description” aloud. The other players must then decide which of their red cards is the best match for the green card. For example, if the green card says “A day at the park,” players must choose the best card to fit that card. Players can select anything from the literal (perhaps “picnic”) to the silly (“dancing clowns”) to the ironic (“sad and lonely”). The player that read the green card must shuffle the cards and then pick the one they like best. The player that put in the winning card keeps the green card. The first player to get five green cards wins. [Read more...]

COMMENTARY: Breaking the Ice: Adult-Appropriate Party Games

It’s Saturday night (undoubtedly after a long work week). A friend is throwing a huge party for the big game, or a birthday, or just because, you know, it’s Saturday. So you set off on an adventurous evening, teeming with excitement, even braving the seasonal elements if necessary. Your friend welcomes you with a cheery embrace, but as you look around the room, you come to the realization that you don’t know a single soul.

You know the moment. How do you make your way into a conversation without coming across as anything but your cool, confident self? Luckily, there’s a saving grace for these types of scenarios: party games. [Read more...]