COMMENTARY: Games, and Game-Players, Are Getting More Mobile All the Time

Nowadays, everything seems to be changing, from communicating to ordering dinner to dating. The same goes with the way we’re playing games.

We’ve known for years that games were becoming social. People (ahem, Gen X-ers) still send out Candy Crush and Farmville requests on the ever-dissolving Facebook. However, instead of these communally competitive games, new mobile apps are actually bringing players together to compete in a face-to-face (or screen-to-screen?) arena. For the most part, these apps are free (or cheap) to own, filling up the game cabinet without the expense of buying new extensions and themes of the same games.

1017181_150945871760166_378131469_nCards Against Humanity—a spin-off of the much more tame Apples to Apples card game—is a crowd favorite among my hometown friends. So when Evil Apples, a mobile version loosely based on both games from Evil Studios Ltd., was released for iOS devices, my hometown friends and I were brought back together in a competitively disturbing way. Users can prompt friends to download the app and join the game. Once everyone signs on, the game begins as players try to come up with the funniest–and most disturbingly wrong–phrases. There’s even a chat feature in the game for players to comment–or to remind stragglers that the game is waiting on their card. [Read more...]

COMMENTARY: The Many Incarnations of Apples to Apples

Christine.August12.2Apples to Apples has emerged as a go-to party favorite for players of all ages. Since its debut in 1999, the game has become incredibly popular and has been reinvented time and time again to cater to different audiences. It is now published by Mattel and is available online and at retailers worldwide.

Apples to Apples

Apples to Apples Party Box contains more than 1,000 cards. Each player begins with seven red cards that contain “Things.” One player selects a green card and reads the “Description” aloud. The other players must then decide which of their red cards is the best match for the green card. For example, if the green card says “A day at the park,” players must choose the best card to fit that card. Players can select anything from the literal (perhaps “picnic”) to the silly (“dancing clowns”) to the ironic (“sad and lonely”). The player that read the green card must shuffle the cards and then pick the one they like best. The player that put in the winning card keeps the green card. The first player to get five green cards wins. [Read more...]