So I recently attended the American Specialty Toy Retailing Association (ASTRA) Marketplace & Academy, which took place in Charlotte earlier this month. While it wasn’t nearly as overwhelming as its northeastern counterpart, February’s North American International Toy Fair, it was still a great place to spot new developments in toys and games, especially the latter.
Just this weekend, I attended a party at a friend’s house—a “FriendsGiving” gathering hosted by her and her husband. After a delicious pre-holiday feast of turkey, stuffing, mashed potatoes, and veggies, we decided to let the food settle while playing a game of celebrity Charades. Our game was spontaneous, so we worked with what was at hand: post-it notes, a pen, and a salad bowl. We tore up the post-its, wrote the names of celebrities, and tossed them into the bowl before breaking into teams and doing our best Michael Jackson, George Washington, and Vanna White impressions.
This reminded me that games aren’t just for kids. Somewhere along the line, the concept of “fun and games” became synonomous with youth, a lack of responsibility, and blissful ignorance. But one could make the argument that grown-ups need games even more than kids sometimes, to help us unwind, loosen up, and chill out at the end of a busy day or a hectic work week. [Read more...]
Nowadays, everything seems to be changing, from communicating to ordering dinner to dating. The same goes with the way we’re playing games.
We’ve known for years that games were becoming social. People (ahem, Gen X-ers) still send out Candy Crush and Farmville requests on the ever-dissolving Facebook. However, instead of these communally competitive games, new mobile apps are actually bringing players together to compete in a face-to-face (or screen-to-screen?) arena. For the most part, these apps are free (or cheap) to own, filling up the game cabinet without the expense of buying new extensions and themes of the same games.
Cards Against Humanity—a spin-off of the much more tame Apples to Apples card game—is a crowd favorite among my hometown friends. So when Evil Apples, a mobile version loosely based on both games from Evil Studios Ltd., was released for iOS devices, my hometown friends and I were brought back together in a competitively disturbing way. Users can prompt friends to download the app and join the game. Once everyone signs on, the game begins as players try to come up with the funniest–and most disturbingly wrong–phrases. There’s even a chat feature in the game for players to comment–or to remind stragglers that the game is waiting on their card. [Read more...]
Apples to Apples has emerged as a go-to party favorite for players of all ages. Since its debut in 1999, the game has become incredibly popular and has been reinvented time and time again to cater to different audiences. It is now published by Mattel and is available online and at retailers worldwide.
Apples to Apples
Apples to Apples Party Box contains more than 1,000 cards. Each player begins with seven red cards that contain “Things.” One player selects a green card and reads the “Description” aloud. The other players must then decide which of their red cards is the best match for the green card. For example, if the green card says “A day at the park,” players must choose the best card to fit that card. Players can select anything from the literal (perhaps “picnic”) to the silly (“dancing clowns”) to the ironic (“sad and lonely”). The player that read the green card must shuffle the cards and then pick the one they like best. The player that put in the winning card keeps the green card. The first player to get five green cards wins. [Read more...]