The play industries—traditional toys and games, video games, digital, and theme parks—have often been seen as four separate industries with little crossover in competition. After all, theme parks aren’t taking over any of the traditional games’ retail shelf space, right?
Not quite. This compartmentalized view of these industries could actually stop industry players from realizing their true competitors. As the concept of play develops and changes, so does the market in which it exists.
“Children do not experience a gap between virtual play and physical play. It’s seamless. So as a result, they live in a much bigger universe than we do,” says Richard Gottlieb, CEO of Global Toy Experts. “They don’t think like that; it’s just play. One of the real secrets to success in the future, I think, is creating seamless play.”
From this idea comes the birth of the World Congress of Play, a new conference co-founded by Gottlieb and Charles Albert, co-founder of Creativity Inc., Inspire Ltd. (HK), Funfare LLC, and Creativity Mobile. The conference, which takes place from September 9 to 11 in San Francisco, brings together leaders from the traditional toy and game, video game, digital, and theme park industries to create one big play industry. [Read more...]