In the most recent video game analysis from The NPD Group’s Liam Callahan, overall sales across hardware, new physical software, and accessories in April grew by 3 percent over April of last year, due to the strength of new physical software sales, offsetting losses from hardware and accessories. April hardware sales decreased by 4 percent, due to the 55 percent decline in sales of seventh-generation console hardware. After 18 months on the market for Xbox One and PlayStation 4, cumulative hardware sales for those consoles are more than 50 percent higher than the combined sales of Xbox 360 and PlayStation 3 at the same point in their life cycles.
According to a filing reported on by Bloomberg News this past Thursday, a Sony-affiliated factory in Shanghai’s free-trade zone will start packaging consoles this December. The filing—an environmental assessment posted by a Sony local partner on the free-trade zone’s official website—stated that the factory has the capacity to package 200,000 consoles a year.
The exact type of console was not specified. “Though it is true the filing was made and approved, some parts of the document such as the amount of shipment, number of staff, production start timing, were only tentative and do not represent the actual business plan. We have yet to announce which system will be available in China, price for the system, and the launch date,” said a representative of Sony Computer Entertainment in a statement.
Sony signed a deal earlier this year with Shanghai Oriental Pearl Group Co. to make and sell PlayStation game consoles in China. The move came after the Chinese government in September lifted a 14-year ban on the sale of video game consoles, which had been in place due to concerns about violent content.
According to analysis from The NPD Group’s Liam Callahan, overall new physical retail sales of video game hardware, software, and accessories increased by 8 percent this August over the same month last year. These overall sales also followed a similar pattern as prior months, with explosive hardware growth driven by eighth generation consoles offsetting declines in software.
For August, overall hardware sales doubled from the same month last year, caused by a more than 200 percent increase in console hardware sales with continued strong sales of eighth generation hardware, including Wii U, PS4, and Xbox One. Eighth generation hardware represented close to 70 percent of August’s hardware sales—the highest percentage share since the release of the Xbox One and PS4 last November.
As far as software, new launches in August declined 41 percent compared to last August, due to poor comparisons between titles. Eight of the top 10 games last August were new launches, compared to only three during this past August. Madden NFL 15 was the number one game in August, with growth over last August’s Madden NFL 25.
LeapFrog Enterprises Inc. has unveiled its first educational, active video gaming system, LeapTV, which is designed specifically for children ages 3 to 8 years old. This new console system combines activity and movement with LeapFrog’s educational curriculum.
LeapTV features a transforming gaming controller that has been specifically designed for children’s small hands and limited dexterity. In its regular configuration, it enables classic gameplay, but with the press of a button it easily transforms into a motion controller and LED pointer controller. The LeapTV system also features a motion-sensing camera, which puts a child directly in the game, as well as a design that integrates into most homes.
The LeapTV video game system puts learning into motion with three ways to play: body motion, pointer play, and classic control. For body motion, the motion-sensing camera captures a child’s moves and puts them into the game as they explore activities like dance and martial arts. For pointer play, the controller transforms into a pointer with a simple twist and lets kids snap jungle vines, slice through coconuts, swing from building to building and more. [Read more...]
The next generation of the Call of Duty franchise will focus on one thing: power. Call of Duty: Advanced Warfare by Activision Publishing Inc. will include a new advanced soldier, all-new exoskeleton gameplay mechanics, and film/TV star Kevin Spacey. Sledgehammer Games is currently developing the game for next generation consoles and PC.
The game is set in the year 2054, when a private military corporation has emerged with the power to rescue humanity and rebuild the world, which is struggling to recover after a global attack. Players will play as advanced soldiers empowered with new exoskeleton abilities, high-tech gear, technological advancements, and the ability to join the ranks of specialized units. [Read more...]
According to the U.S. Games Industry Sales analysis by The NPD Group’s Liam Callahan, February hardware sales increased by 42 percent over the prior year, due to a more than 60 percent increase in console hardware sales. These strong year-over-year increases are due to the success of the Xbox One and PlayStation 4.
The analysis also showed that total video game sales in February were $887 million, a change of 9 percent compared to February 2013. This is credited to strong growth in hardware and a slight rise in accessory sales. Total software sales—across the console, portable, and PC categories—were [Read more...]
According to The NPD Group’s Exploring Digital Gaming report, an estimated 36 percent of the U.S. population ages 13 and up are digital gamers, defined as currently playing digitally downloaded games on either a computer, video game console, or portable device. Of that percentage, 16 percent report only playing games downloaded digitally.
The computer is the most popular device for digital gaming, owning 90 percent of digital gamers playing on the device, while 28 percent play digitally downloaded games on a video game console. Although digital play is increasing among console players, only about two-thirds of primary console players—or those who play on consoles most often—purchase digital games more than once per year. Only 14 percent purchase on a regular, monthly basis.
When asked about their purchase preference if both physical and digital formats of a game are being offered at the same price, 44 percent of primary console players are more likely to choose physical in this scenario. Primary computer players do not automatically choose digital, with the group being split between 25 percent for digital, 28 percent for physical, and the remaining gamers being indecisive.