Second Annual STEM Competition

The National STEM Video Game Challenge is now accepting entries for its annual competition, hosted by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media. Submissions of original video game concepts and designs from students and educators are currently being accepted through March 12.

The challenge aims to motivate students who have an interest in science, technology, engineering, and math (STEM) by tapping into their natural passion for playing and making video games. The STEM competition is divided into four categories for individuals and teams: middle school, high school, collegiate, and educator.

Entries can be created by using any game-making platform, including, but not limited to, written concepts, Gamestar Mechanic, Microsoft’s Kodu Game Lab, GameMaker, and Scratch.

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Report: Video Game Industry Aids Economy

According to a new study conduced by Economics Incorporated for the Entertainment Software Association (ESA), the entertainment software industry grew more than 10 percent from 2005 to 2009, which is more than seven times the growth rate of the U.S. economy. The study, Video Games in the 21st Century: The 2010 Report, also found that the computer and video game industry added nearly $5 billion to the U.S. economy in 2009.

Additionally, the report found that the computer and video game industry directly employs more than 32,000 people, an increase of nearly 9 percent annually since 2005. California remains the largest employer of computer and video game personnel in the nation, followed by Texas, Washington, New York, Massachusetts, and Illinois.