Go on a Royal Journey with Disney Princess Video Game

Disney Interactive will release Disney Princess: My Fairytale Adventure on September 25. The new video game will be available for Wii, Nintendo 3DS, and Windows PC/Mac.

In the game, players will find that a spell has been cast over the Princess worlds, and they will need to use their magic wand to help Cinderella, Rapunzel, Ariel, Belle, and Tiana restore peace and bring “happily ever after” back to each kingdom. As the Fairy Godmother’s apprentice, players must pursue the imps into each kingdom to prevent them from causing any harm and change them back into friendly sprites. Each Princess world allows players to explore and interact with familiar Disney characters who guide them through missions. Players can also customize their avatar—changing the avatar’s skin tone, hair texture, eye color, etc.—and room in the Fairy Godmother’s castle,  as well as utilize gems that are earned throughout the game to trade for items in the in-game “Wishing Well” store.

This post was originally written by Ali Mierzejewski and published by ToyBook.com. For more news, visit www.toybook.com, follow The Toy Book on Twitter, and like The Toy Book on Facebook. The Toy Book is a bimonthly trade magazine covering the toy industry, published by Adventure Publishing Group.

Electronic Arts’ New Video Game Lets You Create

I got a chance to view Electronic Arts‘ new video game Create at EA’s Holiday Preview event and thought it was one of the company’s more innovative titles. In Create, players are placed in various floating landscapes that can be altered with hundreds of items collected throughout the course of the game.

The developer I spoke with said Create is about two things: solving puzzles and creating worlds. There are dozens, if not hundreds, of puzzles scattered throughout the floating landmasses that act as canvases for creation. The game’s puzzles ask users to capture or transport various objects to designated points while deflecting rockets and other hazards. In this regard, the game feels like a combination of Capcom’s Zack & Wiki: Quest for Barbaros’ Treasure and 5th Cell’s Scribblenauts in that puzzles have multiple ways of being completed, although the actual completion steps are passive (you don’t control the action so much as you create the setup. For example, a player can place a convertible car under some cannon balls, push play, and watch the balls fall into the car as it speeds away). [Read more...]