Homer’s Learn and Grow App | Source: Homer/the Toy Book

BEGiN’s Homer is adding CodeSpark, a learn-to-code app, to its early learning program master plan.

This acquisition allows Homer to expand its service-oriented age bracket, from kids ages 0-6 to kids ages 0-10. Homer’s platform encourages the development of literacy, math, social-emotional, and critical thinking skills, which CodeSpark also utilizes through its STEM-based curriculum.

“We’re excited to have the CodeSpark team join Homer on our mission to give every child the best start to their learning journey and prepare them with the skills they need for a 21st-century world,” says Neal Shenoy, CEO and co-founder of BEGiN. “We do this by teaching the right skill, at the right time, in the right medium. That’s the Homer method. We know coding is most effectively taught through a digital program, and in CodeSpark we have a best in class, award-winning product which we’re thrilled to bring into the Homer family.”

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Homer’s proprietary learning curriculum includes digital apps, physical activity kits, and in-person experiences designed by a team of learning experts. The four-step Homer framework — introduce, practice, apply, and transfer — intends to give kids an engaging and effective learning experience. CodeSpark Academy uses its own proprietary curriculum to allow kids as young as 4 years old to design and code over 30,000 games and interactive stories.

“Increasingly, our world is run by code, so it’s more important than ever that kids master 21st-century skills,” says Grant Hosford, co-founder and CEO of CodeSpark. “The foundational milestones of the Homer program are the perfect preparation for successfully mastering computational thinking skills with CodeSpark Academy.”

BEGiN will continue to build up its program alongside the CodeSpark team, with the help of investor partners at LEGO Ventures, Sesame Workshop, Gymboree, GSV, Trustbridge Partners, and more.