I got a chance to view Electronic Arts‘ new video game Create at EA’s Holiday Preview event and thought it was one of the company’s more innovative titles. In Create, players are placed in various floating landscapes that can be altered with hundreds of items collected throughout the course of the game.
The developer I spoke with said Create is about two things: solving puzzles and creating worlds. There are dozens, if not hundreds, of puzzles scattered throughout the floating landmasses that act as canvases for creation. The game’s puzzles ask users to capture or transport various objects to designated points while deflecting rockets and other hazards. In this regard, the game feels like a combination of Capcom’s Zack & Wiki: Quest for Barbaros’ Treasure and 5th Cell’s Scribblenauts in that puzzles have multiple ways of being completed, although the actual completion steps are passive (you don’t control the action so much as you create the setup. For example, a player can place a convertible car under some cannon balls, push play, and watch the balls fall into the car as it speeds away).
Create‘s other element is pure creation. The floating islands can be customized with objects such as Godzilla monsters, street lamps that activate depending on the time of day, and bumper carts. Skylines can be painted with moving clouds and flares. The starting screen maintains the state it was last in, allowing your creation to be seen by family members and altered together. Users can also save these levels, upload them to the internet to share with friends or the Create community, and download other player-created designs.
Available on Nintendo Wii, Xbox 360, PlayStation 3, PC, and Mac OS X platforms, Create will be available this holiday season.