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From the Showrooms to the Streets: Hong Kong Comes Out to Play

by CHRIS BYRNE, The Toy Guy, President, Byrne Communications, Editor – Global Toy News

If there were any doubt that a toy fair is still an exciting place to be, one need only have walked the halls at the Hong Kong Toys & Games Fair in January to be reminded how vital and vibrant these events are for the industry.

At the end of the four-day show, the Hong Kong Trade Development Council (HKTDC) reported that the three concurrent shows (Toys & Games Fair, Stationery & School Supplies Fair, and Baby Products Fair) featured more than 2,500 exhibitors and welcomed more than 80,000 buyers from 119 countries and regions. The shows continue their strength in the area and serve as a gateway to the Association of Southeast Asian Nations (ASEAN) countries and the Mainland China market. There was buyer representation from the U.S., South America, Russia, and Europe as well. Many reports state that this was an order-writing show, with several exhibitors estimating that business at the show was up 10-15% over 2024.

Source: Chris Byrne

This year’s theme, “New Play for All,” focused on changing markets. The popular Brand Name Gallery remained a centerpiece of one of the main exhibit halls and included 380 internationally known brands, including Keepplay and Eastcolight. New this year was a dedicated ESG pavilion, showcasing toys incorporating Environmental, Social, and Governance elements, as well as a significantly expanded sustainability designation with more than 370 exhibitors displaying the green leaf sign indicating environmentally friendly products made from soy inks, recycled materials, and some new, recycled plastic formulations. As in past years, educational and preschool toys were highlighted, but notably absent were those in muted colors featured by many manufacturers last year. Bright, bold, primary colors were back in force.

Toy Story vinyl figures from Soap Studio | Source: Chris Byrne

KIDULTS AND BEYOND

Of course, many people were buzzing about toys for kidults. Not surprising: It’s one of the brightest spots in the business right now and one that continues to expand. Licensing dominates this sector. Over and above the top characters in a franchise, lines expand with secondary and tertiary characters, with some novel interpretations. Hong Kong-based Soap Studio, notable for its elegant design and production, was showing high-end vinyl collectibles, including Disney•Pixar’s Lotso (the evil bear from Toy Story 3 now reclaimed in a more cuddly “prequel” style) and the Aliens from Toy Story in different guises, alongside global phenomenon Stitch. Soap Studio has also licensed a popular Japanese property, Sho-chan, which has the distinction of being gender ambiguous and seems to have broadened its appeal among audiences, according to the company.

Is there something beyond kidults? The answer is yes. Several speakers and trend forecasters who spoke at the Asian Toys & Games Forum, a staple of the show, addressed what they call the “Silver Market,” consumers ages 50 and up. From AI-driven robotic companions to games and mental acuity building/sustaining toys, such as puzzles and manipulatives, and social toys, panelists suggested this is a potential market sector to watch as it develops. In addition to toys targeted to these older consumers, they stressed the importance of inter-generational play as a growing trend they’ve observed.

Sustainable toys are still hot. | Source: Chris Byrne

OEM & ODM EXPAND

The Toys & Games Fair has always showcased OEM and ODM companies, but the presence was expanded and more visibly promoted at the show this year, certainly among Chinese companies. For the past several years, we’ve noted the increasing sophistication of design and originality coming out of many of these companies, and that has continued to evolve, particularly in the baby products area, where upwards of 80 exhibitors were showcasing ODM products.

A claw machine arcade in Hong Kong | Source: Chris Byrne

TAKING IT TO THE STREETS

It’s fun to see where this all leads outside the shows. Hong Kong is the quintessential shopping city. Before the opening of the show, we indulged in store hopping. The famous Toys “R” Us in Harbour Centre is a family destination on a Sunday afternoon. Aisles of toys dazzled kids, and they got to play at various stations around the store. Traditional merchandising stands side-by-side with capsule vending, and the store was full and active.

Over at Pop Mart, teens and young adults crowded the store, snapping up blind boxes of character figures, including Molly and the hottest trend of the moment: Labubu, a small monster inspired by Norse mythology. Labubu figures sell out almost instantly.

And then there are the claw machine arcades. A popular pastime, somewhere between skill and gambling, these were boisterous entertainment destinations on our trip. Look for all of these to continue to go global.

Whether you’re visiting for business or play, Hong Kong maintains its important role as “Toy Town,” from the showrooms to the streets.

The BIG Toy Book 2025

A version of this feature was originally published in the 2025 edition of The BIG Toy Book. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Meme to Mainstream: ‘Skibidi Toilet’ Heads to Hollywood and Toy Store Shelves

Teachers, parents, and others who have interacted with members of Generation Alpha have likely heard a new addition to their vocabulary: Skibidi. While the meaning of the word is vague, its origins are clear.

Skibidi Toilet is an animated YouTube series created by Alexey Gerasimov, also known as “Boom!” The series features the rivalry between Skibidi Toilets — toilets with human heads coming out of them — and the Alliance — humanoid figures with cameras, speakers, and TVs for heads. 

The first episode of Skibidi Toilet launched on YouTube on Feb. 7, 2023. Two years and more than 70 episodes later, DaFuq!?Boom!, the channel that hosts Skibidi Toilet, has more than 45 million subscribers and more than 18 billion views. Before Gerasimov even started the Skibidi Toilet series, he caught the eye of Invisible Narratives, a production studio created by producer Adam Goodman and filmmaker Michael Bay, and its revenue and merchandising arm, INVIZ.

We first came across Boom! when he was posting Transformers [previsualization] videos on YouTube. It was clear to Michael and me that he had incredible instincts for cinematic storytelling — those clips weren’t just random; they were packed with energy, timing, and flair that grabbed our attention.”
Adam Goodman, Invisible Narratives

Invisible Narratives acquired the rights to Skibidi Toilet in 2023. According to Goodman and Bay, the series had the power to expand far beyond YouTube.

“It was so out there, yet it felt genuinely disruptive in a way that perfectly aligns with what we do at Invisible Narratives: finding authentic IP where the audience already is and supercharging it,” Goodman says. “We knew right away it was more than a funny meme; it had the potential to grow into something truly massive.”

Bonkers Toys also quickly noticed the rising popularity of Skibidi Toilet. Bonkers is a toy company that primarily makes licensed toys based on digital-first brands like Ryan’s World, Aphmau, and LankyBox. 

“Our specialty is finding what we call ‘new media’ brands,” says Bonkers Toys’ Head of Brands Dan Meyer. “That’s where we play. Once we started looking at it (Skibidi Toilet), we were like, ‘Wow, this has all the elements of a disruptive action figure brand.’ … It was just so wacky and whimsical, and those are the types of elements that work in our industry.”

At Licensing Expo last year, Invisible Narratives and Bonkers Toys announced that a line of Skibidi Toilet toys would hit shelves in time for the holiday season. The initial launch in October included the Skibidi Toilet Mystery Surprise Toilet, a toilet featuring a spring-loaded head filled with mini-figures, stickers, and more; two collections of mystery figures; a line of  action figures; and a collection of mystery plush. 

“Being a mid-sized toy company, we can operate with a little bit more agility,” Meyer says. “We started talking to the INVIZ guys and Alexey towards the end of ʼ23. I think we struck a chord because we had a lot of credibility in the creator and new media industry. They also recognized that we could make it happen based on our history and our place in the competitive landscape. We got a deal together pretty quickly. Right away, early in 2024, we just started working on stuff together.”

Since the original launch, Bonkers Toys has unveiled the Skibidi Toilet Battle set, which includes three Mini Titan Figures, and the Skibidi Toilet Battle Bucket, which has 20 figures from both sides of the Skibidi Toilet vs. Alliance conflict. Skibidi Toilet also appeared in Fortnite in December with new character outfits, Back Bling, and weapons.

David Middleton, the owner of Midco Toys, a toy store chain in the U.K., knew the toys would be a smash hit before they were available. 

“When Bonkers first showed me the products last February in Nuremberg [at Spielwarenmesse], I was already well aware of the demand and knew instantly that this was something people were already crying out for,” Middleton says. 

His prediction was true, and Bonkers’ Skibidi Toilet collection was one of Midco Toys’ bestsellers throughout the holiday season. 

Kids go crazy when they see it; teens and tweens are the same. Parents are aware of it but sometimes have no idea what it really is. They know the kids want it and love it.”
David Middleton, Midco Toys

Critics have flouted Skibidi Toilet as ridiculous both online and in the entertainment industry, even referring to it as “brain rot.” Middleton says these critics have it all wrong.

“People don’t understand,” Middleton says. “Skibidi Toilet is a new IP that uses digital media in a way that people over a certain age struggle to understand. The content is on trend, so much so that the older generation cannot get on board. Digital media is the future.”

Both Goodman and Meyer also likened the creation of Skibidi Toilet to the foundation of now-beloved toy brands, including Transformers and Teenage Mutant Ninja Turtles.

“For everyone, that’s like, ‘Yeah, but it’s so weird.’ I’m like, ‘Yeah, flashback to the late ‘80s when something came out that was about teenagers that were mutants, and they were also ninjas and they were turtles. That was kind of wacky too, but that’s what works,” Meyer says.

The year ahead features big things for Skibidi Toilet, including a new lineup of toys from Bonkers, a collection of Funko Pop! vinyl figures, and potentially the start of production for Skibidi Toilet movies and TV series. Regardless of all these big developments for the franchise, Skibidi Toilet has already won over the hearts of its audience.

“Kids love Skibidi Toilet because it’s entirely theirs — it’s not some retread of a decades-old cartoon that their parents grew up with,” Goodman says. “It’s fresh, weird, and has this wild, random energy that resonates with younger audiences in ways most traditional franchises can’t.” 

The BIG Toy Book 2025

A version of this feature was originally published in the 2025 edition of The BIG Toy Book. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

State of Emergency: Retail Pricing Pits Mass Against Specialty… Again

Last year, a buzzy product in the STEM space hit retailers across the U.S. with a $34.95 MSRP. By most accounts, the product was fairly priced and offered a solid value. Then came a surprise price drop on Amazon to $16.99 in November, a move immediately matched by Walmart and Target. For specialty retailers that viewed this as a “key driver” for the holiday season, the impact hit hard. With a cost near $20, they could match the price and sell it at a loss, or risk losing additional sales due to growing consumer perception that independent toy stores are overpriced.

That item is back to $28.99 at mass retail at press time, but some damage may have already been done. While the mass retailers didn’t respond to a request for comment, The Toy Book spoke to specialty retailers and manufacturers for insights into what’s become one of the most contentious pricing environments since the “category killer” era.

A ROUGH HOLIDAY SEASON

“I rarely look to call out extremely low pricing in toys and games as this is a function of today’s times and our industry,” explains Rick Derr, owner of Learning Express Toys & Gifts in Lake Zurich, Illinois, and President of the Learning Express Franchise Counsel. “I do, however, wonder why a highly visible and quality toy is priced so low that it stains the image of the item. This, to me, hurts the image of toys in general, when manufacturers have developed very high-quality and value-driven toys.”

At Hollywood Heroes, a specialty retailer in Westwood, New Jersey, owner Jordan Hembrough says that profit margins sank last year amid the most aggressive pricing he’s encountered in more than 30 years in the business.

“We saw many customers checking their phones and comparing prices on different websites. At that point, it just becomes an issue of ‘Who has the lowest price?’ which is ultimately unsustainable in the long run,” he explains.

Basic Fun! CEO Jay Foreman agrees “the battle here is between the retailers and the smartphone or computer, where shoppers have full transparency and the best pricing in real-time. That’s the battle, and I’m afraid it will be hard for specialty retailers to win,” he says. “The best chance is if they have an exclusive version of the product that is only sold in specialty stores. You can’t win the battle to sell a Barbie that’s at mass retailers in a specialty store. You must have a special version of Barbie that makes you unique. Same with Care Bears or Squishmallows.”

FIXING THE PRODUCT MIX

“Not every SKU belongs everywhere — channel management is essential,” explains Gwen Ottenberg, owner of Imagine That Toys in Wichita, Kansas. “Manufacturers must ensure their internal sales teams understand how products are positioned in mass retail and convey that information to make informed decisions [at specialty].”

According to Omer Dekel, CEO at PMI Kids’ World, “strict criteria for out-of-aisle launches” is leading to requests for early markdown dollars from retailers when that may not be necessary.

WORKING TOGETHER TO FIND CREATIVE SOLUTIONS

Derr points to early launches at specialty as one way to level the playing field, citing success with Melissa & Doug and Sky Castle Toys last year. For major suppliers dealing with retailers across all sizes and channels, the task is bigger, but there is hope in sight.

“The evolving retail landscape presents real challenges, which we take seriously,” says Cynthia Williams, CEO at Funko. “Pricing volatility, deep discounting, and accelerated clearance cycles create complexity for retailers and manufacturers. To address this, we’re working more closely than ever with our manufacturing and retail partners to develop planning models that balance supply and demand effectively. Strategic inventory forecasting helps minimize markdowns, while exclusive offerings for specialty retailers create differentiation in the market. Maintaining a balanced channel strategy — ensuring specialty retailers have access to unique SKUs or early releases — helps mitigate pricing conflicts and improves the premium quality for customer value. Ultimately, a healthier retail ecosystem benefits everyone, and we’re committed to solutions that drive long-term success for all our partners.”

The BIG Toy Book 2025

A version of this feature was originally published in the 2025 edition of The BIG Toy Book. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Backstory: Behind the M.A.S.K.

by JOHN DEQUADROS, Rip Rocket Photography

M.A.S.K. hit store shelves in the fall of 1985. Developed by Kenner, it focused on an underground task force known as the Mobile Armored Strike Kommand (M.A.S.K.) and its ongoing battle with V.E.N.O.M., the Vicious Evil Network Of Mayhem. Expertly combining the high-tech excitement of Transformers with the heroic action of G.I. Joe, the line centered around vehicles that could convert into combat-ready machines and equipped each of its human characters with a super-powered mask capable of granting them extraordinary abilities.

Vintage M.A.S.K. commercials | Source: YouTube

INNOVATION FROM THE START

Four series of toys were released between 1985 and 1988, each showcasing incredible innovation and design. The line boasted high-quality vehicles, two-inch articulated action figures, and impressive accessories. Iconic vehicles included Thunderhawk, a sleek red Camaro that transformed into a jet; Rhino, a robust semi-truck that doubled as a mobile command center; Switchblade, a stealthy attack helicopter; and an amphibious Jeep called Gator that was ready for adventure on land and sea.

The included figures were equally impressive, each with a distinctive mask that added an extra layer of playability. These masks were central to the line’s mythology, providing characters with unique powers. For instance, M.A.S.K. leader Matt Trakker’s Spectrum mask granted enhanced vision and energy projection, while Miles Mayhem, V.E.N.O.M.’s leader, wielded the Viper mask capable of blasting corrosive acid. This blend of imaginative design and functionality made the line a hit.

“M.A.S.K. stood out for several reasons,” explains Dan Larson, host of Secret Galaxy on YouTube. “First, it was a line of vehicles, which other toy lines had already proven to be a popular way to build a world. The action figures were, frequently, accessories for the vehicles. Second, there was a daily syndicated animated series to keep the toys and characters front of mind in a dazzling visual spectacle that made kids want to re-create the adventures for themselves. Third, they tapped into the popularity of transforming toys at the time. From Transformers to GoBots, form-changing toys were hot, and M.A.S.K. capitalized on that. But beyond all of that, the toys were popular because they were so incredibly well-designed and engineered. Forty years later, the toys are still marvels of engineering that inspire people to look deeper into their construction and appreciate the creators’ work.”

From The Toy Book Archives: M.A.S.K.

MARKETING: UNMASKED

Kenner Parker Products connected with retailers in a big way, placing “M.A.S.K. Saves the Market,” a two-page, comic book-style advertisement, in The Toy Book. In it, Matt Trakker and M.A.S.K. “battle the evil of poor sales.” Touting a wide product assortment, sweepstakes, and potential in-store appearances by Trakker and the Thunderhawk Camaro, the campaign leaned heavily into more than 30 licensing partnerships to take the brand beyond the toy department and into the mainstream.

As was the trend at the time, the line was also supported by a Saturday morning cartoon. Produced by DIC Entertainment, it premiered on September 30, 1985, and brought the world of M.A.S.K. to life. Featuring the voices of Doug Stone, Brendan McKane, Sharon Noble, Graeme McKenna, and Mark Halloran, the series was more than just a 30-minute toy commercial. It delivered thrilling action, strong animation, and a rockin’ theme song from Shuki Levy and Haim Saban. Though its 75-episode run concluded in November 1986, the series left an indelible mark on its target audience.

“Hearing that theme song and seeing all the cool vehicles flying around on screen definitely caught your attention if you came across it flipping channels,” reminisces Benjamin Dolle, M.A.S.K. fan and creator of Peaugh Reviews on YouTube. “For kids, you had a diverse team on both sides, plus you had two cool gimmicks – transforming vehicles and the titular masks the characters wore.”

Save for some additional stories published by DC and Fleetway, Kenner wrapped up M.A.S.K. in 1988. While it may not have enjoyed the same longevity as its competition, the brand has become a cornerstone of ’80s popular culture — influencing music, popping up in lines like G.I. Joe, and inspiring new comics like the IDW miniseries, M.A.S.K. Revolution. Now, as M.A.S.K. approaches its 40th anniversary, the brand is gearing up for a spectacular comeback led by The Loyal Subjects.

U.K.-based Punk Rock Factory is one of many bands that have put their stamp on the M.A.S.K. theme. | Source: YouTube

FORTY YEARS OF FUN

“We are rolling into 2025 in the most epic of ways, and I remember my six-year-old self in 1985 unboxing my first ever M.A.S.K. vehicles,” shares Ben Montano, SVP at The Loyal Subjects. “There was something magical in the way Thunderhawk and all the others converted into their assault mode. It was a generational toy line that now, 40 years later, our team has the privilege to bring back, and we will do it while honoring the classic with a modern twist that enhances the play and display experience for all the kids at heart longing for the return of M.A.S.K.”

M.A.S.K. isn’t just another nostalgic property — it’s a testament to innovation and imagination that still resonates today. Whether you were a kid in 1985, are discovering the line now, or just can’t resist the lure of a flying Camaro, the brand promises to keep the action alive for decades to come. So, buckle up and get ready for a wild ride! M.A.S.K. is back – and ready to welcome a new generation into a world where “illusion is the ultimate weapon.”

The BIG Toy Book 2025

A version of this feature was originally published in the 2025 edition of The BIG Toy Book. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

From Five & Dime to the Big Time: Lean In Bentonville

When you think of Bentonville, Arkansas, it’s impossible not to think of retail. The storied birthplace of Walmart has a rich history anchored by the site of Walton’s 5&10, a former Ben Franklin franchise in Bentonville Square from which Sam Walton built an empire. While the Walmart Home Office now occupies a sprawling complex just a mile away from the original location, now the Walmart Museum, the enthusiasm and “can-do” entrepreneurial spirit of small business owners lives on. In an unassuming former Farmer’s Exchange, Lean In Bentonville draws inspiration from the past while helping some of the hottest young brands in the toy industry find shelf space among giants.

To learn more, The Toy Book caught up with founders Andy and Heather Wiseman to discuss Lean In’s growing capabilities, refreshed showroom, and the outlook for the future.

Lean in Merchant Studios | Source: Lean In/Garrett Hubbard

The Toy Book: With Andy’s manufacturing experience and Heather’s retail experience, at what point did the idea spark to use that expertise to help other companies break into retail?

Lean In: It’s hard to pinpoint the exact date the spark was ignited, but our combination of experiences has proven invaluable to the brands we represent. Heather ran a $5 billion P&L as a Walmart buyer — she bought video games and toys — and Andy held leadership roles at companies behind some of the biggest toy hits of the 21st century, including Zhu Zhu Pets, Smooshy Mushy, IDO3D, and more. When Heather left her role at Walmart, she was confident that she could offer strong insights into successfully doing business with Walmart. Andy’s path was different, but as a senior leader in the industry, he finds a lot of fulfillment in sharing his experiences with clients as they handle rapid growth and all the challenges that come along with it.

TB: How is Lean In different from a standard rep group?

LI: We tend to be somewhat exclusive with the lines we manage, not taking on everything that comes along. We go deep with the brands we represent rather than taking a shotgun approach, taking everything on and hoping something “sticks.” This makes us unique — and uniquely successful. Our clients value our strategic focus, and it provides results.

Wild Republic, TOMY, and Brickcraft displays | Source: Lean In/Garrett Hubbard

TB: What can you share about your updated showroom experience and the benefits for companies that want to participate?

LI: Lean In Merchant Studios is an invitation-only 8,000-square-foot “museum of retail of the future.” Most of our meetings with Walmart and Sam’s Club occur here rather than at their offices, and we feature branded vignettes that are thought-provoking conversation starters meant to highlight key opportunities for our merchant partners. Included are holographic displays, vignettes that feature breakout successes from TikTok and other powerful retail channels, creative retail merchandising options, and much more.

MAGNA-TILES and Jumbo Group placement at Walmart | Source: Lean In

TB: How can Lean In help its clients navigate the challenges of retail and the various opportunities for on- and off-shelf displays?

LI: One thing that never changes is that change at Walmart and Sam’s is constant. Our team works with customers across numerous toy categories every day. We uncover many last-minute opportunities, and we’re all over it as it relates to understanding the continued evolution of merchandising here in Bentonville.

TB: While Lean In exists in Walmart’s home base, how can it help manufacturers find placement at other major retailers worldwide?

LI: We have a network of affiliates that does business across every sector of retail in North America. While we focus on Walmart and Sam’s, we can assist toy companies in finding the right fit for sales teams virtually anywhere. Additionally, we have a network of international sales agents that can open doors in every major world market.

Brickcraft and Vango placement at Walmart | Source: Lean In

TB: What are some of the biggest success stories for Lean In clients?

LI: We’re incredibly proud of our work with Brickcraft over the past two years, which has resulted in placement not only in the toy department, but in electronics, seasonal, and with enormously popular main-aisle feature displays. Our team does a terrific job of expanding toy placement across several categories, including checklane, impulse, and even into the super-hot “Fan Shops” sections at Walmart. Recently, we walked retail with a client who wanted to tour every aisle, and as we did, it was eye-popping to see how many aisles across the store we had penetrated.

Heather & Andy Wiseman | Source: Lean In/Garrett Hubbard

TB: On that note, you’ve also repped Sky Castle Toys’ buzzy Sticki Rolls and Vango’s #UpsideDownChallenge Game, MAGNA-TILES, Wild Republic, IScream, and Hape. Now, you’re working with small businesses like Skillmatics and others that maintain manufacturing infrastructures in India and other emerging markets. What advice would you give companies looking to make their grand entrance into the competitive retail space?

LI: A lot of times, when we’re talking with potential clients, we’re asked, “When is the best time to start?” Since we do business with toys outside of just the toy department and because there are numerous promotional windows at Walmart and Sam’s Club, we have one consistent answer: Now!

The BIG Toy Book 2025

A version of this feature was originally published in the 2025 edition of The BIG Toy Book. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Relatable Shares Upcoming Launches at Toy Fair

Consumer products company Relatable, makers of products like the Emotional Support plush line and the What Do You Meme? game is showcasing its upcoming product launches for the year at Toy Fair at its booth (No. 6477). From new licensing partnerships to new games for families and adults, the company is anticipating a year full of fun releases.

Relatable will release two products in its Happy Helpers and Emotional Support lines in collaboration with the Pop-Tarts brand. The Happy Helpers Pop-Tarts microwaveable heating pad offers a combination of relaxation and sentimentality for fans who grew up with the iconic toaster pastry, and the Emotional Support Pop-Tarts Plushies offer five of the brand’s popular flavors as pocket-sized plush.

In the family games department, Relatable will be offering several new party games, such as QU!CK, QU!CK, QU!CK!, Cows in Space, Ultimate Tic-Tac-Toe, and an expansion on the What Do You Meme? games with What Do You Meme? Family Pets Edition. For games catering to an adult audience, the company will offer two titles: a new edition of the Buzzed Year Wrapped and a Hunt A Killer: The Haunting at Wicker Ridge game in collaboration with Youtubers Sam and Colby. These games are expected to be released this fall, but for more information, visit the Relatable website or stop by the Relatable booth at Toy Fair for a first peek at some of the upcoming releases.

Tom Emelo, Chief Strategy Officer at Relatable, shares his excitement for Relatable’s growing portfolio: “This Toy Fair marks an exciting chapter for Relatable as we grow our portfolio and partner with industry-leading brands like Pop-Tarts, as well as innovative creators such as Wondery, Dreambo, and YouTube sensations Sam and Colby. By pushing the boundaries of entertainment, these collaborations allow us to create fresh, immersive experiences that bring people together through play. We’re committed to delivering games that engage, inspire, and resonate with audiences of all ages.”

Pop Quiz with Wendy Smolen: The BIG Toy Book 2025

It’s show time! The aisles are packed, the smiles are wide, and we’re back in the Javits Center for everyone’s favorite toy fair. Whether this is your first or your 50th go-around at Toy Fair in New York City, you’re sure to find something new and newsworthy in The Big Apple. In the meantime, test your knowledge of this major industry event!


The BIG Toy Book 2025

A version of this feature was originally published in the 2025 edition of The BIG Toy Book. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Exclusive: Plus-Plus USA Inks Licensing Deals with Peanuts, Atari

For the first time, Plus-Plus USA will create licensed products. The company inked deals to create 2D Puzzle by Number boxes and tubes inspired by Peanuts and Atari. Despite being active in the U.S. market for more than a decade, the team at Plus-Plus says it was important to seek the right brands before entering the world of licensed puzzles.

“We’re honored to join with these two iconic brands, both evergreen and with tremendously broad age appeal,” Ryan Hamilton, CEO of Plus-Plus USA, tells The Toy Book. “Creating products with Peanuts and Atari showcases the playful freedom in our unique, single Plus-Plus shape.”

The new range launches in the fourth quarter and is developed for sale exclusively in the U.S. market. The news comes alongside Peanuts’ 75th anniversary celebration and a growing interest in Atari’s catalog of gaming classics.

Source: Plus-Plus USA

A Publishing Partnership…

Plus-Plus also inked a publishing partnership with Highlights Press, a publisher of books designed to “inspire curiosity, creativity, and confidence in kids”

Under the new deal, Highlights will release Christmas Fun: Build, Puzzle, Play, a festive activity set that pairs Highlights’ signature
Hidden Pictures puzzles with Plus-Plus’s award-winning eco-friendly puzzle pieces. Set for release on Sept. 23, this title comes with 100 pieces in holiday colors and 40 puzzle patterns for kids to complete.

“We are always looking for innovative ways to inspire curiosity, creativity, and confidence in kids, and Plus-Plus is the perfect partner to help us do just that,” says Jenn Faux, Vice President of Product Innovation at Highlights Press. “The collaboration allows us to expand the way kids interact with our books — bringing stories and activities to life through hands-on play.”

Those attending Toy Fair in New York this weekend can visit Plus-Plus in Booth No. 5827.

The Toy Foundation Reveals 2025 Toy of the Year Awards Winners

It was a big night in New York City as The Toy Foundation, the philanthropic arm of The Toy Association, revealed the winners of the 25th annual Toy of the Year (TOTY) Awards at its annual fundraiser at Cipriani’s 42nd Street.

The WOW! Stuff’s Disney Stitch Puppetronic by RealFX, hot off its win for Product Launch of the Year in The Toy Book’s inaugural Pulse of Play Awards, scored the overall Toy of the Year award, in addition to taking home the Tech Toy of the Year award. Story Time Backgammon by Story Time Learning took home the People’s Choice Award as voted on by consumers.

The TOTY Awards celebrate the best of what the toy industry has to offer — innovation, imagination, and the ability to bring joy to kids and families. Congratulations to all of the winners and nominees on their tremendous achievements. The toy industry is deeply passionate about bringing play to all children, and we are proud to unite this collective philanthropy at the TOTY Awards and year-round to deliver comfort and positively impact children when they need it most.
— Pam Mastrota, Executive Director, The Toy Foundation.

The Toy Foundation’s 2025 Toy of The Year Award Winners

ACTION FIGURE OF THE YEAR

  • Transformers One Power Flip Optimus Prime (Orion Pax) by Hasbro

COLLECTIBLE OF THE YEAR

  • Deddy Bears Plush in Coffin by Innov8 Academy

CONSTRUCTION TOY/PLAYSET OF THE YEAR

  • Gecko Run: Marble Run by Thames & Kosmos

CREATIVE TOY OF THE YEAR

  • Mini Brands Create MasterChef by ZURU

DOLL OF THE YEAR

  • 12-inch Rainbow Brite Doll by The Loyal Subjects

EDUCATIONAL TOY OF THE YEAR

  • National Geographic Epic Circuits Science Kit by Blue Marble

GAME OF THE YEAR

  • UNO Show ’em No Mercy by Mattel

GROWN-UP TOY OF THE YEAR

  • LEGO Ideas JAWS by LEGO Systems

INFANT/TODDLER TOY OF THE YEAR

  • Scan & Sort Grocery Cart with Lights and Sounds by Radio Flyer

LICENSE OF THE YEAR

  • Bluey by BBC Studios Americas

OUTDOOR TOY OF THE YEAR

  • PoppinColorz Hydra 2-in-1 Blaster by South Beach Bubbles

PLUSH TOY OF THE YEAR

  • Emotional Baggage by Solobo Toys

PRESCHOOL TOY OF THE YEAR

  • Melissa & Doug Sort, Stock, Select Wooden Vending Machine Play Set by Spin Master

SPECIALTY TOY OF THE YEAR

  • HEXEL by Plus-Plus USA

TECH TOY OF THE YEAR

  • RealFX Disney Stitch Puppet by WOW! Stuff

VEHICLE OF THE YEAR

  • RoboRails: The Robot Monorail System by Thames & Kosmos

For more on the TOTY Awards and this year’s Hall of Fame inductees, check out The Toy Book’s commemorative issue right here.

Golden Bear Toys Scores with New Line

Gooooal! 

Golden Bear Toys, the company behind Soccer Bot, will help kids advance their soccer skills with the new line Strikesphere.

Building on Soccer Bot, the Strikesphere line includes five new products slated to roll onto toy shelves this fall. The new items offer training opportunities with gamification features and fun for players of all skill levels.

“We are blown away with how well Soccer Bot has been received across the globe, leading Amazon as one of the top 10 sports products in the U.S. with additional success across other major retailers,” says Barry Hughes, Managing Director at Golden Bear Toys. “As toy experts with a profound passion for [soccer], we’re curating the Strikesphere line as a comprehensive suite of fun and engaging gamified training toys designed to get kids of all ages and skill levels on their feet. We want to inspire the future stars of this globally popular sport to start young.”

New projects include the entry-level Kick Tracker and Counter Ball, encouraging kids to pursue their personal best. More advanced items include Soccer Dash, a game that utilizes AI-powered training to enhance dribbling skills. The Strikesphere Soccer Launcher can propel balls up to 13 feet, aiding players in perfecting their striking techniqus. The Soccer Launcher uses sound activation technology, letting kids clap three times to launch the next ball.

Like Soccer Bot, the Strikesphere line will be available at major retailers. Soccer Bot For more information about Golden Bear Toys, visit goldenbeartoys.com.

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