Since its release in November 2013, Disney Frozen has made nearly $1.3 billion globally at the box office and won the Academy Award for best animated feature. The largest grossing animated film ever, Frozen also inspired a robust line of consumer products, and was the No. 1 best-selling toy brand among girls in 2014, according to the NPD Group.
Marvel Rolls Out Extensive Toy, Kids Product Program for Avengers: Age of Ultron, Spider-Man, and More
On Wednesday, Disney Consumer Products (DCP) revealed its 2015 plans for Marvel and its key franchises, including The Avengers and Spider-Man. This year will see the roll-out of one of DCP’s biggest licensing programs to date, which would revolve around Marvel’s Avengers: Age of Ultron, the launch of new animated content, and innovative marketing initiatives.
To celebrate the launch of Shopkins Season Three, Moose Toys will reveal a character made entirely out of crystal, Gemma Stone, at the upcoming North American International Toy Fair. Following its appearance, the crystal Shopkin will be auctioned off online later this year, with proceeds benefiting the Toy Industry Foundation. [Read more...]
COMMENTARY: Disney Frozen Poised to Dominate Again, or, We Welcome Our New Toy Overlords from Arendelle
If you work in the toy industry, you’re probably familiar with Disney Frozen as a powerhouse license. According to data from The NPD Group, it was the top gainer among all toy properties last year, generating $531 million in toy sales across more than 39 categories. This is well and good for the toy companies fortunate enough to have partnered up with Team Elsa. On the flip side, if recent events are any indication, not having the license for Disney Frozen has the potential to be hazardous. [Read more...]
According to Mobile Gaming 2014, the latest report from The NPD Group, those who play on a smartphone, iPod touch, or tablet are playing more often and for longer periods of time than two years ago. In fact, the average time spent playing during a typical day has increased 57 percent, to more than two hours per day in 2014 versus one hour and 20 minutes in 2012. [Read more...]
According to retail sales data from The NPD Group, U.S. retail sales of toys generated $18.08 billion last year compared to $17.46 billion in 2013, an increase of 4 percent.
Retail sales over the 2014 holiday shopping season got off to a bumpy start, with the weeks of Black Friday and Cyber Monday experiencing mixed results of -2 percent and 1 percent (compared to the same time periods in 2013). However, with one extra shopping day the week of Christmas compared to last year, Christmas week grew 27 percent, lifting December growth to 6 percent. Meanwhile, fourth quarter sales were up 3 percent for the 13 weeks starting October 5 through the week ending January 3. [Read more...]
The Toy Industry Association (TIA) will host a webinar, From PDA to Pandora: A Decade of Technology Disruption and How it Affects the Family, on December 10. The one-hour webinar will provide an overview of trends in consumer electronics ownership among families—and how technology is expected to impact future play trends.
Russ Crupnick, consultant at The NPD Group and managing partner of MusicWatch Inc., will present the webinar, which will be moderated by Anne McConnell, TIA director of market research and data strategy. Crupnick will highlight key trends from NPD’s Kids & CE reports from the last 10 years, as well as provide a recap of his presentation at PlayCon last spring, which addressed the impact of technology in the toy market.
Webinar participants will learn key trends in consumer electronics ownership and usage; what influences families to purchase tech devices for children, how the products are used, and how adoption varies by age and gender; how technology fragments toy and play customers and impacts different segments of the customer base; and how technology changes shopping and discovery habits—and how marketers need to adapt.
The webinar is free for TIA members and $49 for non-members. Registration is required. Questions from participants may be submitted in advance to TIA’s Jackie Retzer at firstname.lastname@example.org, and answers will be folded into the presentation when possible. The session will be recorded and available post-event for those who are unable to participate live.
Since the 1980s, Nintendo has always seemed to be the “family-friendly” choice in video games. With wholesome characters such as Mario and Luigi, Princess Peach, Yoshi, and Toad, and bad guys that make you laugh more often than they scare you (except for Bowser in the original Super Mario Bros. game on NES—he was straight up scary), Nintendo has always given off a welcoming, family-friendly vibe, with games available for kids of all ages, and systems and controllers that are intuitive rather than intimidating.
Despite knowing this—and being a Nintendo fan my whole life—it still caught me a bit off-guard when Nintendo announced that it would be launching amiibo, which are action-figures designed to connect and interact with compatible games. “By holding the amiibo over your Wii U GamePad, you’ll open up new experiences within each corresponding game,” reads the Nintendo website. [Read more...]