Kicking Off a New Licensing Era

We’re calling it now: The MVP of 2024 will be sports licensing.

Earlier this year, in its “Off-Track Report: Future Forecast Global 2024,” The Insights Family predicted that sports IPs would “raise the competitive stakes” this year. The report indicates that because sports are now more globally available — more channels and streaming services are dedicated to worldwide broadcasts than ever before — the popularity of sports fandom is rising, and with it, the community built among those fans.

This community provides the perfect market for licensing initiatives: Sports enthusiasts of all ages look to their teams for inspiration, aspiration, and a sense that they belong to something. These connections build an extremely passionate foundation on which to build a licensing program — your audience is enthusiastic, and hopefully, willing to invest.

This is why experiences like the Super Bowl LVIII broadcast on Nickelodeon starring SpongeBob SquarePants and the rest of the Bikini Bottom gang fit perfectly into this new realm. It married all of these important elements: a passionate fanbase, characters loved by multiple generations, and an event that brought families and communities together.

CBS Sports’ coverage of Super Bowl LVIII was the most-watched telecast in history, recording a total audience of 123.4 million average viewers across all platforms, including the Nickelodeon broadcast of the game. | Source: Nickelodeon

Super Bowl Success

If there’s any question for toy and game companies about whether watchable experiences are worth investing in, the answer is an emphatic “123 million times yes!” CBS Sports’ coverage of Super Bowl LVIII was the most-watched telecast in history, recording a total audience of 123.4 million average viewers across all platforms, including the CBS broadcast, over-the-top streaming, and — of course — the Nickelodeon version of the game.

If your social media feed wasn’t filled with clips of Nickelodeon characters simplifying and explaining football terms, let me fill you in: Nickelodeon provided an alternate telecast of the Super Bowl in real-time, complete with favorite characters, slime-filled endzones, and a performance of the iconic “Sweet Victory” song from SpongeBob SquarePants.

This Super Bowl was huge — with a lot of the NFL publicity and headlines surrounding music superstar Taylor Swift and Chiefs tight end Travis Kelce’s relationship. Even without the added excitement of Swift’s attendance, Super Bowl Sunday is an unofficial American holiday with families gathering around the TV to watch the final matchup even if they haven’t caught a single down of regular season football. Millions of people tune in for the billion-dollar ad campaigns and star-studded halftime show, while others just show up for the snacks.

We have kids who are 8 years old … who love SpongeBob today. And then you have millennials — and current active football players — who grew up with it. The SpongeBob brand … spans generations.
Luke Wahl, Vice President, Creative for Digital and Unscripted, Nickelodeon

So, what does it take for a simultaneous broadcast to attract an audience during this highly anticipated event?

“The way we always tried to do it was to create a broadcast that was aimed at kids and spoke to them where they are and met them where they were, but at the same time, handle the business of doing a football game in a way that parents who like to watch football will also enjoy,” says Luke Wahl, Vice President of Creative for Digital and Unscripted at Nickelodeon.

This wasn’t Nickelodeon’s first foray into partnering with the NFL — it was the fifth time the brands have come together. And like with any good licensing agreement, the program’s success relied on two major factors: a brand people love and a good product.

“SpongeBob is inarguably the most iconic brand at Nickelodeon,” Wahl says. “And also for our purposes … SpongeBob, the brand itself, is so intrinsically woven into the way that we communicate with memes and all that stuff, so I think it was just an easy choice for us.”

The “product” in this case was such a success — viral on social media, highly viewed, talked about for days, even weeks, after the fact — because it leaned into all of the humor and silliness that both kids and adults love about Nickelodeon brands. From jokes about Leonardo DiCaprio dating 25-year-old models and celebrity name puns like “Olivia Codrigo” to Dora the Explorer teaching kids about different penalties, there was something for everyone in Nickelodeon’s well-thought-out, but often simultaneously spontaneous broadcast.

“It’s respectful; it’s just cheeky a little bit. We’re never mean ever, that’s not what we do. But we are definitely silly and fun, and I know it’s the Super Bowl, but it’s a broadcast for kids,” Wahl explains. “At the same time, the broadcast itself is, I would argue, the most technologically advanced live sporting broadcast that ever existed in the history of broadcasting. That’s the duality of it: You have SpongeBob and Patrick and Dora being playful about what’s going on, but yet at the same time, working with CBS, we’re executing what is absolutely this high-wire act of trying to integrate all these new technologies into a game.”

Spanning Generations

The bigger the audience, the more chance you have for licensing success, right? Sports fandoms are great because they span all intersections of people. You team up that large audience with a brand that kids love, and you get an experience that the whole family can get behind.

“SpongeBob is so deeply woven into the tapestry of so many people’s youth,” Wahl, a father himself, says. “We have kids who are 8 years old, like my son, who love SpongeBob today. And then you have millennials — and current active football players — who grew up with it. The SpongeBob brand is ubiquitous and it spans generations.”

These types of experiences immerse families in the world of their favorite brands in a big way. Then, you add in their favorite NFL stars, and all of a sudden, all of their worlds collide. They feel seen, they feel like they belong, and they feel like they love something — isn’t that the goal of a good program?

Across our work with the NFL and Paramount, we’ve always looked to amplify the excitement and impact of one of the biggest IRL events in the world by translating it faithfully, but also authentically, to the metaverse.
Ricardo Briceno, Chief Business Officer, Gamefam

A Metaverse Teammate

When it comes to mobile gaming, the name on everybody’s lips is Roblox, so it’s no surprise that the platform was in on this collaboration, too. On Feb. 2, Gamefam partnered with Paramount to launch the biggest Super Bowl cross-game event on Roblox. The launch provided a wide array of Nickelodeon and NFL-themed, game-based content to the platform’s more than 70 million daily users — most of whom are Gens Z and Alpha. The launch was centered in the SpongeBob Simulator on Roblox, but expanded across other games and experiences, including Super NFL Tycoon, TMNT Battle Tycoon, Twilight Daycare, and Easy Obby.

“If we’ve learned anything in the past few years, it’s that metaverse gaming has proven itself as the place to be to get in front of a rapidly expanding and increasingly engaged younger audience who are hungry for fun,” says Ricardo Briceno, Chief Business Officer at Gamefam. “Across our work with the NFL and Paramount, we’ve always looked to amplify the excitement and impact of one of the biggest IRL events in the world by translating it faithfully, but also authentically, to the metaverse.“

The Paramount and Gamefam partnership launch provided a wide array of Nickelodeon and NFL-themed, game-based content to Roblox’s more than 70 million daily users. | Source: Gamefam

Taking a Page Out of the Playbook

But these crossover sports experiences aren’t solely limited to the screen. For fans of the written word, Dr. Seuss partners with the NFL for its Tackle Reading program every year, putting on events during the week of Dr. Seuss’ birthday, in which a current or alumnus NFL player (this year it was Bowl XXXIV Champion Torry Holt) will read a Dr. Seuss book at a school-wide assembly. Students can hear motivational messages from NFL athletes, and the school receives a collection of Random House Children’s Books for its library, including an individual Dr. Seuss book for each student. NFL mascots, cheerleaders, and more also make appearances.

Licensing is expanding far beyond the simple “here’s a toy from the movie” (Although, don’t knock the classics!), and those in kids’ and family brands and entertainment should prepare for a shift. What better way to kick off your new marketing plan than with a trip to the big leagues: immersive events that continue to build strong, fan communities.

A version of this feature was originally published in The Toy Book’s 2024 Licensing & Entertainment Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Celebrating 20 Years of Peppa Pig

Over the past two decades, Peppa Pig and her friends have charmed their way from the small screen into the hearts of children and families worldwide.

Evolving from a beloved British preschool series named for the titular pig into a global phenomenon, Peppa Pig boasts 10 seasons of entertainment available in more than 180 global territories and has inspired toys, theme parks, apparel, digital games, and more. There have even been A-list guest stars who have lent their voices to the show, including actor Orlando Bloom and pop star Katy Perry.

While the world has changed in many ways since Peppa’s first appearance in 2004, Hasbro has evolved the content of the animated series to include diverse characters and family units, while addressing situations kids will face in the modern world.

Source: Hasbro

“At the heart of Peppa’s universal appeal is relatability,” says Esra Cafer, Senior Vice President, Global Brand Strategy & Management, Preschool & Fashion at Hasbro. “Every storyline is thoughtfully designed to reflect the real first experiences that preschoolers face, and that extends to toys, books, and experiences we deliver.”

Beyond the relatable storytelling that has helped the character’s success over the years, Hasbro has an insights and analytics team that helps determine other ways it can bring the world of Peppa to life for fans, which includes the types of branded products and experiences families are seeking and how they want to be engaged.

These insights have helped Hasbro to launch Peppa Pig into “seemingly endless formats,” says Cafer. These include a forthcoming series of podcasts with Audible and even music, as Peppa Pig’s cover of Katy Perry’s pop hit “Roar” is now available across all major music streaming platforms, including Spotify, Apple, and Amazon.

Source: Hasbro

That’s not all that Hasbro has in store for Peppa’s 20th birthday. The LEGO Group is bringing Peppa and her family to the construction aisle in a new range of LEGO DUPLO building sets, while Merlin Entertainments is developing LEGO DUPLO Peppa Pig experiences at select LEGOLAND theme parks.

Kids can also celebrate Peppa’s 20th in style with inspired fashions from Mori, Trotters, and Uniqlo Baby, as well as footwear from Bums + Roses, Melissa Footwear, and others. Hasbro has also collaborated with Emma Bridgewater to unveil a delightful collection of Peppa-themed ceramic mugs, plates, and bowls.

For the final taste of what Hasbro has in store for the anniversary, fans in Europe, the Middle East, and Africa can enjoy the PEPPA PIG Official Magazine and PEPPA PIG Play Pack Magazine from Story House Egmont.

“As a preschool franchise, Peppa Pig has a natural alignment with learning and brings the fun to early years development,” explains Marianne James, Senior Vice President of Global Licensing at Hasbro. “One of the core pillars of the Peppa franchise is teaching kids to be confident as they explore their curiosity and try new things.”

According to James, when it comes to licensed products, Hasbro works with best-in-class partners to expand the potential of what they can offer.
As Peppa Pig continues to capture the hearts of millions, it does so with purpose and surprises its audience by entering new categories and continuously adapting Peppa’s communication style and the topics she speaks with viewers about.

Hasbro’s collaboration with Emma Bridgewater includes a collection of pieces fit for any Peppa lover’s tea party or picnic. | Source: Hasbro

“For example, Hasbro ensures that she is accessible to anyone from anywhere,” Cafer says. “Parents and kids can find content on most streaming and online services in a variety of lengths, including everything from 30 seconds to five- and 10-minute episodes.”

Through accessibility and evolution, Peppa Pig continues to capture the attention of parents, kids, and the industry at large.

“As time goes on, we recognize that our fans’ desires can change,” Cafer adds. “And we pride ourselves on being nimble and adaptable so we can continue to create magic through play.”

A version of this feature was originally published in The Toy Book’s 2024 Licensing & Entertainment Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Industry Veterans Launch Kidazzle with Master Toy License for ‘Iyanu’

A new toy company has hit the scene, debuting as the master toy licensee for Lion Forge Entertainment’s upcoming animated series Iyanu

Steve Rosenthal, Don Robbins, and Jeff Jones, all veterans of the toy industry, founded the newly launched Kidazzle. Rosenthal is serving as President and CEO. He brings with him more than 40 years of experience within the toy and licensing industries, having held executive positions at Remco Toys and PowerTown Wrestling.

Robbins will work as Kidazzle’s Executive Vice President. His prior experience includes executive roles at Toys “R” Us. Finally, Jones is serving as the Senior Vice President of Marketing and Product Development, bringing more than 30 years of industry experience with him, including time spent as Senior Vice President of Marketing and New Product Development at Hasbro.

Under the new agreement, Kidazzle will produce a variety of toys featuring characters from Iyanu, including dolls, action figures, accessories, playsets, and more. The company will preview the new line at Licensing Expo, running from May 21-23 at the Mandalay Bay Convention Center in Las Vegas.

This collaboration represents a significant step in bringing the vibrant world of Yorubaland directly to kids through innovative and diverse toy collections. With Kidazzle's esteemed team of industry veterans at the helm, we are confident that ‘Iyanu’ will captivate audiences both on-screen and off, inspiring imaginations and fostering creativity.
— David Steward II, Founder and CEO of Lion Forge Entertainment

Iyanu is based on the graphic novel series Iyanu: Child of Wonder by Roye Okupe. The animated superhero series, set to debut on Cartoon Network and Max, follows teenage orphan Iyanu and her friends as they embark on a quest to save the world. Iyanu draws heavily from Nigerian culture, music, and mythology. 

With over 100 years of collective expertise in the toy and entertainment industry, our team is eager to begin production on new and innovative toy collections, and I can think of no better way to launch than with Iyanu.
— Steve Rosenthal, CEO of Kidazzle

All American Licensing brokered the new agreement between Kidazzle and Lion Forge Entertainment. Kidazzle is offering previews of Iyanu’s upcoming toy line at Licensing Expo now. 

Licensing Expo attendees can visit The Toy Book and The Pop Insider in Booth. No. G234 to pick up copies of our new issues — while supplies last — and discuss opportunities with our brands.

Licensing Expo: Brands At Play

Toy companies have been masters of play for years. Now, consumer products brands are ready to have their fun.

When Licensing Expo opens its doors in Las Vegas this year, the toy industry is showing up in full force with industry giants including LEGO, Bandai Namco Entertainment America, Hasbro, Mattel, Funko, and more ready to connect with potential partners. The growth in the industry’s presence at the show has been a calculated effort, and it has inspired this year’s theme: Brands at Play.

“Instead of it just being something that’s happened by ‘happy accident,’ it’s something that we are actively curating through new exhibitors, through content in our educational programs, and activations that you’ll see across the three days of the show and into the evening events,” says Anna Clarke, Senior Vice President of Licensing for Informa Markets. 

Source: Licensing Expo

Over the past four years, Licensing Expo has taken on greater importance to the toy industry as other trade events have shifted their schedules, moved locations, gone virtual, or been canceled altogether.

“It’s very much a relationship-driven industry,” Clarke says. “Those relationships can’t just survive and thrive virtually. There has to be face-to-face human connection … I think we’ve been a consistent pillar throughout all of this. Our events have carried on in the same dateline and in the same locations. I think that brings a sense of comfort and a sense of the known, but that doesn’t mean we’re resting on our laurels. We’ve made a lot of improvements and changes to the show as people have become more selective coming out of the COVID-19 pandemic.”

As a staple on the toy industry’s trade show calendar, Licensing Expo continues to be a place where toy companies can forge bonds with companies new to the play space. While co-branded products are nothing new, there is a distinct uptick in consumer packaged goods (CPG) and other mainstream brands jumping into the toy department with playsets, activities, and other products that introduce kids to the brand names at a young age. 

Grocers like ALDI have joined the ranks of Black + Decker (tools), Jelly Belly (candy), ICEE (beverage), and more in finding new ways to connect with kids and families. Of course, some companies, such as John Deere (farming) and General Mills (cereals) have been in toy boxes for decades.

While many of these collaborations come in the form of dolls, action figures, role-play items, and vehicles, Scotts Miracle-Gro teamed up with Creative Kids to expand into the arts, crafts, and activities space. Creative Kids developed kits that kids can use to decorate planters using art supplies, then plant seeds in Miracle-Gro potting mix to grow flowers and other types of plants. 

“We wanted to extend activity kits into something even more interactive and more central to current trends,” explains Daniel DeLapa, Chief Marketing Officer at Creative Kids. “We were seeing at-home gardening as a huge, huge trend. We were definitely hunting for it and, being in the right place at the right time, all of it clicked together.”

In developing the range, Creative Kids wanted Miracle-Gro to be deeply involved and hopes to extend the range to include new types of plants along with greenhouse-style kits. 

“We worked very closely with them,” DeLapa says. “We collaborated to make sure that the tailored experiences we were making in these kits were not going to let the consumer down and only surprise and delight them and make them say ‘Oh my god, even if I have a brown thumb, I can have a green thumb if I use a Miracle-Gro [Kids] kit.’”

Miracle-Gro also collaborates with Red Toolbox for kid-sized gardening supplies including tools, gloves, a mini wheelbarrow, and more.  Red Toolbox has a variety of other licensed offerings, including toys under the Tasty Junior, Black + Decker, Oklahoma Joe’s, Stanley Jr., and Char-Broil brands.

“We’ve been very lucky to partner with some of the biggest names in their categories,” says Donna Arbeitman, Senior Vice President of Marketing and Licensing for Red Toolbox. “You will see a theme going through all of the brands and basically all of our toys — they translate the adult world for kids through play.”

Arbeitman says that Red Toolbox is expanding into automotive-themed toys with a new collaboration with Goodyear and also hinted at a future collection of toys developed with a top kitchen appliance brand.

We truly believe that by allowing kids to experiment with the world in a safe environment, in a safe way, we help them grow up. We help them aspire to be who they want to be when they grow up. From the licensor’s perspective, doing this is great for them because they create brand awareness and loyalty from a very young age. So it’s a win-win situation for everyone.
Donna Arbeitman, Senior Vice President of Marketing and Licensing for Red Toolbox

With Licensing Expo kicking into high gear, toy companies and licensors alike will be making deals to bring even more brand names into toy aisles and toy boxes in the future. 

A version of this feature was originally published in The Toy Book’s 2024 Licensing & Entertainment Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Uplift Games, WowWee to Launch Adopt Me! X Fingerlings

Uplift Games, a game developer, and WowWee, the company behind Fingerlings, have entered into a global licensing deal to create Adopt Me! x Fingerlings, new interactive toys that look like pets.

The toys take on characters from Adopt Me!, the multiplayer online video game, in the form of Fingerlings, interactive toys shaped like animals designed to be wrapped around a finger. The collection, made for kids ages 5 and up, includes the Dog and the Strawberry Shortcake Bat Dragon.

With Adopt Me! x Fingerlings, fans can expand the fun of adopting and caring for their pets beyond their screens.
– Richard Haines, Head of Consumer Products, Uplift Games

Kids can care for their pets just like they would in the game, and each pet responds to touch and senses motion. Kids can pet their heads, give them a kiss, feed them, and even play peek-a-boo.

“Because Adopt Me! and Fingerlings are all about interaction as you love and care for a pet, the collaboration felt really natural,” says Andrew Yanofsky, Head of Marketing and Operations, WowWee.

Adopt Me! x Fingerlings will be available at retail this August. Visit Uplift Games in Stand No. M246 at Licensing Expo from May 21-23 for a sneak preview.

WiT Stories: A Love Letter to Licensing

Reflections on Creative Collaboration

by MICHÈLE MARTELL, Founder, Martell Media House PLLC

I fell in love with licensing from the moment that Jim Henson Co. licensing mavens Isabel Miller, Betts Fitzgerald, and Jane Leventhal took me on my first store check and shared their passion for products that empowered people to share their love for the Muppets. During robust and fallow entertainment years, I got a front-row seat on how to fuel fans through innovative and strategic consumer products campaigns authentically.

For a licensing program to make an impact, the original product or experience has to have “it” — that truthful spark of resonance, whether play pattern, story archetype, or emotion — that lures people in. That spark is then nurtured through inbound and outbound licensing partners that match the resonance, who see the fans, and who are willing to expand the ways their IP can be translated into new experiences. 

Licensing is part of an ecosystem — a deeply interconnected web of entertainment and media, sports, music, fashion, toys and games, books, consumer products, video games, and beyond. This ecosystem thrives at the edge of innovation. New product types mean new, unexplored areas for collaborations. It operates globally and locally and is increasingly representative of human diversity.
Michèle Martell, Founder of Martell Media House PLLC

As an entertainment attorney, I like to freely disseminate information about important legal basics — copyright and trademark 101 concepts, important contractual provisions, and the like. One of the main points I convey is about IP and the power of licensing. IP is how you create generational wealth, and licensing is the art and science of supporting, amplifying, and protecting your IP.

Good licensing arrangements enhance both parties’ brand reputations and revenue while supporting and growing a fanbase. Great ones have a transformative power for licensors, licensees, and fandoms alike. For example, Walkabout Mini Golf: Meow Wolf garnered its creators awards for Most Outstanding Immersive VR Experience along with praise for an upcoming Walkabout Mini Golf course based on Aardman Animation’s Wallace & Gromit

Maneuvering through this licensing dance and negotiating the resulting agreements can seem daunting, which is why Women in Toys, Licensing & Entertainment (WiT) is bringing its Empowerment Day to Licensing Expo this year. Filled with practical advice and meetings with potential partners, Empowerment Day embodies the best of the industry with accessible networks of people, eager to help.

Fellow licensing attorney (and Toy Book contributor) Stephanie Pottick and I will kick off WiT Empowerment Day at Licensing Expo with a fast-paced real-world look at Licensing In & Out: Key Legal Insights. Many creators, inventors, authors, and entrepreneurs confess they know very little about licensing, and our overview will help ground you in the practical realities and legal concepts.

I evangelize for the licensing business and Women in Toys, Licensing & Entertainment every chance I get, and recently started a new WiT chapter in Austin, Texas. There is room for everyone in this business — whatever your passions and skills are or wherever your starting point is. Come on in and say hi! We all do better when we all do better. 

Thanks — I love you.

A version of this feature was originally published in The Toy Book’s 2024 Licensing & Entertainment Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Stock This! 16 Hot Licensed Toys, Games, and More

Licensed products are hot, hot, hot, and from our 2024 Licensing & Entertainment issue of The Toy Book comes a range of 16 new toys, games, and adjacent products that retailers should have on their radar to delight customers in the months ahead.

From video game-inspired plushies to jewelry that’s more than meets the eye to active play that’s slam-dunk fun, owners of toy stores, gift shops, game stores, hobby shops, and comic book shops should check these out. Click on each product name to learn more or click here to view this feature in print, complete with wholesale contact information.


NINTENDO SUPER MARIO 9-INCH PLUSH ASSORTMENT

Families can bring home the excitement of the Super Mario video games with this line of plush characters. Fans can re-create the action from the games with these authentic plush versions of heroes and villains, including Mario, Fire Mario, Luigi, and Yoshi. All products sold in full case pack quantity increments.

Product Facts

  • Age:
  • 3+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

PEPPA PARTY BUS F2F

Toddlers can cruise with Peppa Pig and her friends on this comfortable foot-to-floor ride-on toy. It has a kid-size push bar to use as a walker, or kids can master the art of foot-powered driving while boosting their leg strength and motor skills. The Peppa Party Bus F2F has a working steering wheel, a honking…

Product Facts

  • MSRP:
  • $69
  • Age:
  • 12 MOS+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

BEYBLADE X XTREME BATTLE SET

Designed for Beyblade beginners, this battle set includes a Beystadium, two right-spinning tops in red and blue, and two launchers with ripcords.

Product Facts

  • MSRP:
  • $49.99
  • Age:
  • 8+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

MINIONS BOUNCE HOUSE WATER SLIDE

The Minions Bounce House Water Slide is the inflatable version of the Minions Paradise Island. Kids can join their favorite Minions and have a splashing good time bouncing, climbing, and sliding away. It features a bouncing area, basketball hoop, high-quality print, climb and slide, water misting system, large pool area, and water cannon. Up to…

Product Facts

  • MSRP:
  • $339
  • Age:
  • 3+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

EVERYTHING EVER

Everything Ever is the party game you’ve been preparing for your whole life! You and your friends take turns listing things from various category cards. If you can’t, take a penalty or change the category if you can!

Product Facts

  • MSRP:
  • $19.95
  • Age:
  • 12+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

VIDA THE VET SWEETWOOD COZY CARE CLINIC

At the center of every episode is Vida’s Vet Clinic. Taking care of all of her Sweetwood friends, Vida’s Vet Clinic includes songs and phrases from the show and 10 accessories including a Vida figure and Sunny the Mouse. Kids can place Vida in the tree trunk elevator and pull the lever to reveal the…

Product Facts

  • MSRP:
  • $39.99
  • Age:
  • 3+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

UNICORN ACADEMY RAINBOW LIGHT-UP WILDSTAR

Wildstar responds to kids’ touch with rainbow lights, unicorn sounds, and two songs from Unicorn Academy: “Follow Your Heart” and “There is a Light.”

Product Facts

  • MSRP:
  • $34.99
  • Age:
  • 4+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

Battery Requirements

Energizer is the official battery partner of The Toy Book.
  • Type:
  • AA
  • Quantity:
  • 2

UNICORN ACADEMY SOPHIA & LIGHT MAGIC WILDSTAR

Kids can celebrate the unique bond between Sophia and Wildstar by pressing Wildstar’s star marking and seeing her hoof stomp to create a beautiful rainbow light effect, just like in the Netflix series! Enjoy true to show styling with Sophia’s colorful streaked hair and Wildstar’s beautiful details and rooted mane and tail.

Product Facts

  • MSRP:
  • $19.99
  • Age:
  • 4+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

YAHTZEE WORDS

Players roll seven dice and spell words with the letters they’ve rolled. Follow the score sheet and fill in the scoring blocks, just like in regular Yahtzee. Create words of different lengths, multiple words, a seven-letter Yahtzee word, and more.

Product Facts

  • MSRP:
  • $15.70
  • Age:
  • 8+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

PRETTY PRETTY PRINCESS CARD GAME

This is the card game version of the popular and classic 1990s board game. Be the first player to collect a complete set of jewelry cards and the crown card to be the Pretty, Pretty, Princess! Includes a deck of cards, a custom die, four princess mover pieces, and illustrated instructions.

Product Facts

  • MSRP:
  • $8.95
  • Age:
  • 5+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

RACK-O JR.

In this junior version of Rack-O, the goal is to be the first player to fill your rack with cards, from lowest to highest. Number cards are color-coded to match the colors of the rainbow (and colors on the racks). Special cards add excitement to this game designed for 2-4 players.

Product Facts

  • MSRP:
  • $12.95
  • Age:
  • 4+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

TRANSFORMERS OPTIMUS PRIME AND BUMBLEBEE 3D PENDANT NECKLACE SET

Fans can step back in time to the nostalgic era of the 1984 Transformers TV show with this exclusive Optimus Prime and Bumblebee Pendant Necklace Set. Crafted with meticulous attention to detail, these pendants capture the essence of the iconic Autobot leaders in stunning 3D, complete with movable arms and legs for an interactive touch.

Product Facts

  • MSRP:
  • $14.90
  • Age:
  • 13+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

DUNGEONS & DRAGONS 12 RING SET

Embark on an epic journey through realms of imagination with this Dungeons & Dragons 12 Ring Set, meticulously curated to encompass the legendary rings detailed within the esteemed Dungeon Master’s Guide. Gamers can conjure the spirit of magic and adventure as they adorn their fingers with the Ring of Telekinesis, Ring of Three Wishes, Ring…

Product Facts

  • MSRP:
  • $169.99
  • Age:
  • 13+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

NERFOOP SLAM OVER THE DOOR HOOP

Available: Spring 2025 What better way to play basketball indoors than the NERFoop Slam! It’s made to fit most doors with a durable plastic 12-inch by 10-inch backboard and spring-loaded rim perfect for dunking. It sets up quickly and includes a 3.5-inch foam basketball.

Product Facts

  • MSRP:
  • $14.99
  • Age:
  • 3+

Buy Now

Available: Spring 2025

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

NBA INFLATABLE ALLEY-HOOP

With 360-degree gameplay, this 4-foot inflatable hoop allows kids to shoot from any angle and practice slam dunks. It features a weighted water-fill base for stability during both indoor and outdoor play.

Product Facts

  • MSRP:
  • $29.99
  • Age:
  • 3+

Buy Now

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

NERF VORTEX AERO HOWLER ELITE

Available: Spring 2025 The NERF Vortex Aero Howler Elite is the ultimate long-distance football! This foam ball has an innovative new airflow design for flight optimization. When thrown, players are treated to an awesome howling whistle sound, so they can see and hear how far this ball flies.

Product Facts

  • MSRP:
  • $14.99
  • Age:
  • 6+

Buy Now

Available: Spring 2025

The Toy Book participates in affiliate programs that may generate revenue for the site when a purchase is made through the links below.

A version of this feature was originally published in The Toy Book’s 2024 Licensing & Entertainment Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Marketing Memo: Navigating Turbulent Digital Waters

How Brands Weather New, Old, and Evolving Social Media Platforms

by ASHLEY MADY, President of Zigazoo Kids

The realm of marketing and content creation is in a perpetual state of flux, with new platforms sprouting constantly and audience attention becoming increasingly fragmented. In this dynamic environment, it’s essential for brands to not only capture but retain their audience’s attention. As a result, several questions arise: how do you choose what platform(s) is right for you? Is flocking to the platform with the most eyeballs always best, or is it about where you can gain the most impressions for your brand quickly, and, in many cases, for the lowest cost? 

MAINTAINING ENGAGEMENT: WHERE AND HOW 

In my view, brands that can own their audience, and those that are the first to arrive on a platform and break through the clutter, will continue to win. It’s becoming harder and harder to be everywhere but, now more than ever, it’s critical to meet your fans where they are and everywhere they are. 

At the heart of successful marketing lies the ability to forge deep connections and foster engagement within communities. Simply amassing a large audience serves little purpose if that audience cannot be mobilized to take action. This underscores the distinction between true influencers, who can genuinely engage and mobilize their community, and mere entertainers with a sizable following. In many cases, collaborating with a network of micro-influencers can yield more impactful results, albeit requiring additional effort. 

Most importantly, audiences can discern when something feels inauthentic, forced, or worse: like a paid ad. Thus, the nuances of brand integration and ambassador-like programming are continuing to become more valuable, and I believe we’ll see more of that.

FOLLOWING REGULATION: STAYING AHEAD OF THE GAME 

When it comes to reaching kids online, the impending regulatory changes and potential bans on platforms like TikTok underscore the ethical dilemmas faced by brand owners and manufacturers targeting younger demographics. As the marketing landscape evolves, ethical considerations will increasingly influence consumer perceptions and brand loyalty. 

Zigazoo Kids is a social media app for kids. | Source: Zigazoo Kids

Many platforms and companies currently walk the line, waiting for regulations to force them to make changes. Zigazoo — a social network designed for kids to use safely — has always been at the leading edge. Our platform has been ahead of regulation, and I am proud of our work. We genuinely care about kids and families, and kids need a safe space online. It remains to be seen which companies will uphold ethical standards and which will prioritize short-term gains at the expense of integrity; I for one am watching closely. 

MOVING FORWARD: CONTENT REMAINS KING

Amidst the ever-evolving marketing landscape, there is a growing demand for safer and more responsible social media platforms. Zigazoo is at the forefront of this movement, committed to ethical marketing practices and algorithms. We are proud to count esteemed companies like DreamWorks Animation, Netflix, Amazon, the NBA, MLB, and Crayola among our partners, all of whom share our dedication to responsible marketing. 

So, what can we expect for the future? Change is the only constant, and content will remain king. Companies that innovate and lead in the digital space, rather than follow, will always have an advantage. Those that lag behind risk failing and missing the key moments to capture the hearts and minds of their fans. 

A version of this feature was originally published in The Toy Book’s 2024 Licensing & Entertainment Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

Licensing International Reveals Excellence Awards Winners

Licensing International has revealed the winners of its 2024 Excellence Awards.

The awards took place last night at a ceremony opening Licensing Expo in Las Vegas. The ceremony was hosted by George Leon, Founder and CEO, Cakewalk Entertainment, and Maca Rotter, President and CEO, La Panadería. The awards were presented by sponsors Alifish, InSpirit Designs, Jazwares, SEGA, and Stumble Guys.

There were nearly 200 finalists and more than 800 submissions. A panel of 200 judges from 20 countries narrowed it down to winners across 32 categories, including two new categories: Best Advertising Campaign Featuring a Brand and the Members’ Choice Award.

The Licensing International Excellence Awards winners represent the boundless creativity, ingenuity, and talent of the global brand licensing industry. We congratulate this year’s winners on their adeptness in bringing the world’s most beloved brands, characters, and properties to consumers in exciting and unique ways.
— Maura Regan, President of Licensing International

The winners are as follows:

Best Brand: Animated

Bluey – Ludo Studio & BBC Studios

Best Brand: Art, Design, or Museum

V&A

Best Brand: Corporate

United States Postal Service (Global Icons)

Best Brand: Food, Beverage, Restaurant

M&M’S – Mars Wrigley (Brand Central)

Best Brand: Interactive or Digital Brand

Chefclub

Best Brand: Live Action

Ted Lasso – Warner Bros. Discovery

Best Brand: Music Artist, Celebrity, or Fashion

Grateful Dead – Warner Music Experience

Best Brand: Publishing, Stationery, or Social Expression

Moomin – Moomin Characters Oy Ltd (Rights & Brands)

Best Brand: Sports, eSports, or Collegiate

NASCAR

Best Brand: Toy

Barbie – Mattel

Best Product: Apparel, Footwear, or Accessories for Corporate Brands

Loungefly – McDonald’s (The Joester Loria Group)

Best Product: Apparel, Footwear, or Accessories for Entertainment Brands

GUCCI – Gremlins

Best Product: Appliances, Housewares, or Electronics for Corporate Brands

Car Off Shore S.r.l. – FIAT 500 (IMG)

Best Product: Appliance, Housewares, or Electronic Product for Entertainment Brands

Dalstrong – Batman

Best Product: Food or Beverage for Corporate Brands

Ferrero/The Coca-Cola Co. – Sprite (CAA Brand Management)

Best Product: Food or Beverage for Entertainment Brands

FoodStory Brands – Yellowstone

Best Product: Health & Beauty

Hismile – Wonka

Best Product: Home Decor

Eichholtz – The Met (Beanstalk)

Best Product: Interactive or Digital Product

Apple – Peanuts

Best Product: Publishing, Social Expression, or Back-to-School

Moleskine – Van Gogh Museum (Art Studio 3, Italy)

Best Product: Toys, Games, Novelties, or Role Play (ages 0-8)

Fun.com – Disney Pixar

Best Product: Toys, Games, Novelties, or Role Play (ages 8+)

Big Potato Games – U.S. Postal Inspection Service (Global Icons)

Best Advertising Campaign Featuring a Licensed Brand

Golf’s Happy Place – PGA TOUR Superstore (Born Licensing)

Best Collaboration: Hardlines or Packaged Goods

Caran d’Ache x Keith Haring (Artestar/CAA Brand Management)

Best Collaboration: Softlines

Swatch x Jean-Michel Basquiat (Artestar)

Best Licensed Promotion

7-Eleven x Brown & Minions – CP ALL PUBLIC COMPANY (7-ELEVEN) (Pacific Licensing Studio Pte Ltd)

Best Location-Based Experience or Initiative

Shrek x Airbnb

Best Retailer: Corporate, Lifestyle, Fashion, or Sports Brands

Kohl’s – Crayola (Retail Monster)

Best Retailer: Entertainment Brands

Williams Sonoma – Bridgerton

Best Sustainability Initiative

ERDOS Polar Series – Narwhal Ocean Research Center (ALFILO Brands)

Members’ Choice Award

Barbie x Zara

Most Impactful Service Provider

Dependable Solutions

Nelvana, MGA Entertainment Ink Licensing Agreement for Canada

Corus Entertainment’s Nelvana has entered into a new licensing agreement with MGA Entertainment.

Nelvana, an internal producer, distributor, and licensor of children’s animated and live-action content, will exclusively represent MGA franchises such as L.O.L Suprise!, Bratz, Rainbow High, Little Tikes, and MGA’s Miniverse in Canada

Nelvana will handle all consumer product licensing, marketing, and retail support for these brands, as MGA Entertainment aims to grow its brands across categories beyond toys in the country. 

“Our Nelvana licensing team has experienced impressive success growing brands through Canadian  licensing and retail programs and we are delighted to welcome MGA Entertainment’s juggernaut brands to our portfolio,” says Carly Slack, Director, Licensing, Retail & Marketing, Nelvana. “MGA is a master of  innovation, creating acclaimed brands such as L.O.L. Surprise!, Bratz, and Rainbow High, rebuilding  beloved Little Tikes, and launching new properties such as MGA’s Miniverse. We’re really excited to work  together and find new and creative ways to further brand affinity among fans in Canada.”

archivearrow-chevron-downarrow-chevron-left-greyarrow-chevron-leftarrow-chevron-rightarrow-fatarrow-left-blackarrow-left-whitearrow-right-blackarrow-rightarrow-roundedbookscalendarcaret-downclose-whiteclosedocumenteditorial-archiveeyefacebook-squarefacebookfilesgifthamburgerheadinghearthomeinstagram-squareinstagramlatestlinkedin-squarelinkedinmailmedia-inquiresmessagenewsopen-boxpagination-leftpagination-rightpauseplayprintproduct-archiverecent-productssearchsharesort-filterspotifysunteamtiktoktime_purpletimetrendingtvtwitter-squaretwitterxyoutube