The Need for New Action IP: Who Will Create the Next Great Brand for Kids Ages 5-10?

by Isaac Elliott-Fisher, filmmaker and owner of Village Toy Castle

Can a toy commercial inspire play? Can it teach play patterns? Can it enrich a childhood through creative inspiration? Or is it just crass commercialism aimed at parents’ wallets?

For nearly 15 years, these questions have remained top of mind through my work as a documentary filmmaker exploring the history of iconic toy brands and franchises. During the COVID-19 pandemic, I began collecting interviews with industry professionals, experts, psychologists, and historians to explore the psychology, evolution, and history of toys, play, and the delicate art of marketing to children. I sought to understand how and why the changes in media and new product development and consumption impact the overall quality of childhood.

A few years ago, I set out to explore this subject as I watched my kids grow from toddlers into preschoolers and elementary school-aged little people exploring their world through play. At retail, we eventually landed in a vast wasteland of empty shelves, toys for adult collectors — or “kidults” — and easy access to addictive screens.

The original Masters of the Universe commercial from Mattel

THE MODERN CHILDHOOD

Following World War II, cheaper materials like plastic and the introduction of TV marketing reshaped the toy industry. TV turned kids into advocates who could drive purchases with wants that parents responded to. Those desires ruffled some feathers and led to restrictions on marketing toys to kids.

In the 1980s, U.S. President Ronald Reagan deregulated the FCC opening the floodgates for toy companies to finance what were often considered 30-minute animated commercials in the form of cartoons. Brands like Masters of the Universe, Transformers, Strawberry Shortcake, and G.I. Joe led a revolution spawning a tidal wave of action figures, vehicles, and playsets for the remainder of the decade, all backed by shows, movies, and publishing programs that, with the embrace of licensing, turned brands into franchises.

CONTROL KILLED CREATIVITY; POLICY STIFLED PLAY

One could argue that this free market capitalistic frenzy created a rich environment for creativity and storytelling through competition. However, critics posited that mass consumerism was dangerous to kids and resulted in them mimicking what they saw on TV, ignoring that kids used corporate storytelling as a jumping-off point to create endless magical worlds off-screen, each powered by imaginative play.

Through my interviews, I discovered the arms-length nature of a toy company hiring an animation studio, that in turn hired freelance writers and artists who were driven not by creating toy commercials, but by crafting art that made for a rich environment of timeless storytelling. Eventually, the lobbyists won with new regulations taking effect into the 1990s.

Where creativity and collaboration once existed, toymakers created silos in which they own their artists and writers and can control their output internally.

“All the streamers and studios are really playing it safe with children’s animated content and copying each other right now,” says animation director and producer Ciro Nieli, showrunner on the 2012 Teenage Mutant Ninja Turtles reboot. “And the last thing any of them are thinking about is producing shows about fighting men.”

The cover of The Toy Book‘s Action & Adventure Issue was shot at Village Toy Castle

A FRACTURED MARKET

While many like to point the finger at electronics and technology as the primary culprit in the KGOY (kids getting older younger) phenomenon, this has been occurring since the first tsunami of video game consoles and computers arrived in the ‘80s. Kids’ attention is increasingly at a premium, and while I believe that screens can take part of the blame, it’s time to take a hard look at the product offerings on the table and their marketing (or lack thereof).

As the owner of a small, destination toy store in rural Ontario, Canada, I do my best to stock a wide array of products aimed at kids in the 5-10 bracket. Each year, it becomes increasingly difficult to find new, unique, and exciting products geared toward kids in that range — especially for boys. I find it nearly impossible to find action toys that aren’t just tired, old, recycled brands that kids’ fathers played with decades ago. And in many cases, those very brands are now repositioned for adult collectors reconnecting with their childhood heroes.

A holiday commercial from Village Toy Castle circa 2023.

Since the smashing success of Spin Master’s PAW Patrol more than a decade ago, there has been a habit of diluting popular IP by reshaping it for younger audiences. In my research, I discovered that animation studios are no longer discussing how totemic a design is — instead, they are now seeking ways to age-down every tired IP into the preschool space following a now-ubiquitous form factor. Kids don’t typically hold nostalgia for their preschool brands, but they remember what they were into in grade school.

Kids ages 5 and up no longer have a common monoculture access point to discovery. They’re not plunked in front of the TV for short bursts of entertainment before going on adventures outside. These stretches of collective experience gave kids access to a shared language of play that became “water cooler” talking points to discuss on the playground. Kids’ collective sense of culture, storytelling, experience, and creativity drove toy sales.

A STORM OF COMPLACENCY

Many of today’s kids are not allowed to go and play outside. Unlike their parents and grandparents, they won’t know a walk to the neighbor’s house with their action figure carrying case to play in the backyard or garden blowing up G.I. Joes, nor will they dig sewers for the Teenage Mutant Ninja Turtles or fly X-Wings through the hedgerows. Instead, modern parents have the incredibly misinformed notion that the real world is dangerous and we should keep kids inside, tethered to small, Internet-connected screens to keep them busy and protect them from danger. In reality, we’ve given them what amounts to highly addictive dopamine machines with little regard for the effects on childhood brain development.

Play researcher Dr. Kathy Hirsh-Pasek is a vocal advocate for the importance of screen-free, imaginative play as essential for kids. “If you really want to grow the CEOs of the future and not the worker bees, then allow children to play and discover and develop the actual skills they need for the modern world,” she says.

Meanwhile, parents seeking action toys for kids in the 5-10 range are surprised to discover that the industry has aged down to preschool or aged up for adults with little middle ground.

“When it comes to the phenomenon of children growing up faster, it seemed that for some time toy companies just accepted that,” says former Mattel CEO Tom Kalinske, who later led SEGA in its battle against Nintendo. He notes that the industry seems to be getting better at addressing the market shift.

An assortment of Playmates Toys’ Godzilla x Kong Monsterverse toys at Village Toy Castle

CRAFTING NEW NARRATIVES

As parents, we are hijacked by the media we consume. We have to work twice as hard to manage our fears and emotions while curating content for our kids in a world where they don’t need to discover anything of their own. And this is where I’m personally torn.

My middle son discovered the world of Godzilla through the YouTube algorithm, but the play pattern he adopted wasn’t play, it was display. He set up his many Godzilla action figures in static displays, learned from watching adults on YouTube in the mindless “content” through which they make their living. He discovered something to want and play with, but the pattern dictated is not narratively enriching, nor are there the same safeguards and regulations as there were with TV.

Kids are still kids, they haven’t changed on a biological level. They still NEED to play with their hands, outside, in the dirt, under the couch, and on the floor. The tools with which they do this can be self-made, found, or purchased, but there is nothing wrong with providing options they can discover, work for, and enjoy.

We live in a commerce-driven world that kids are a part of. Whoever cracks the code to provide them with new, creative, and exciting options will make a mint while convincing kids to put down the screens. Who will create the next iconic brand before it’s too late?

A version of this feature was originally published in the The Toy Book’s 2024 Action & Adventure Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

BONUS: Coming Soon — Turtle Power II

From the Editor: Where Have All the Heroes Gone?

Action and adventure remain staples of classic play, but a new generation of heroes (and villains!) is mostly MIA.

When I visit The Toy Book’s home office in New York City a few times each year, spending some time mining the archives is always a highlight of the trip.

This year, The Toy Book’s 40th volume and ongoing anniversary celebration has made those dives into the archives even more special, if not deliberate, as the quest to uncover key insights from four decades of toy history continues.

Notably, a dramatic shift takes place around 20 years into the archive as the once incredibly robust “action” categories shrink and, in some cases, essentially disappear. Action figures, playsets, vehicles, R/C, and role-play fall off a cliff as first-wave collector nostalgia kicks in for brands like Star Wars, Teenage Mutant Ninja Turtles, and Masters of the Universe. At retail, once-busy aisles stocked with dozens of competing lines are condensed to a single “action aisle” as corporate consolidation results in countless toy companies disappearing. Elsewhere, train sets and model kits lose shelf space while realistic role-play (military, cops, cowboys, etc.) and lines involving classic good vs. evil (outside of LEGO City) practically vanish. Now fast-forward…

EVERYONE WANTS TO PLAY

In June, the toy industry was back on the mainstream media radar when Circana data revealed that adult consumers had overtaken preschoolers as the biggest growth drivers in the business. While adult collectors and enthusiasts — recently dubbed with the increasingly polarizing “kidult” label — have been around forever, it’s only in the past decade that they’ve moved far beyond a niche market and into a trackable behemoth.

THE FORGOTTEN YEARS

While all sales are good sales, a problem has emerged that’s staring the industry directly in the face: The extreme, opposite focus on preschoolers and adult collectors has created a content desert for kids, especially boys, in the 5-10 age range. On page 22, filmmaker and cinematographer Isaac Elliott-Fisher (Power of Grayskull, Turtle Power) — now a toy store owner and toy and game developer — explores the need for new, kid-focused action IP to fuel imaginative play for kids that are easily lost to devices and social media. There’s something to be said about a world where “innovation” and “newness” remain industry buzzwords, but the action aisle in 2024 is dominated by a handful of brands that were popular in 1984 and they’re not necessarily being purchased to be played with.

ADVENTURE AWAITS

This issue is packed with content, including a look behind the scenes from Razor’s Ali Kermani (p. 52) about how the maker of scooters and ride-ons connected with grandparents to rock sales; suggestions for gaming with non-gamers from Moose Toys’ Deirdre Cross (p. 36); and an update on the latest in slot car racing from industry vet Dave Kennedy (p. 44).

So strap in and turn the page to begin a new quest! We’ll be back with The Toy Book’s LA Fall Toy Preview issue on Sept. 9, and you won’t want to miss it!

A version of this feature was originally published in the The Toy Book’s 2024 Action & Adventure Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!

The Toy Book’s 2024 Action & Adventure Issue is Here!

The Toy Book‘s 40th volume continues with its first-ever Action & Adventure issue!

A new quest begins as The Toy Book and its team of expert contributors delve into the latest trends in action figures, vehicles, outdoor & active toys, games, and more.

CLICK HERE TO READ THE NEW ISSUE

SELECT HIGHLIGHTS INCLUDE:

  • From the Editor: Where Have All the Heroes Gone?
  • The Need for New Action IP: Who will create the next great brand for kids ages 5-10? Filmmaker and toy store owner Isaac Elliott-Fisher explores a big opportunity for the industry.
  • Outdoor Adventures: Senior Editor Nadia Velit explores the latest trends in toys and games designed to encourage creativity, healthy habits, and screen-free play.
  • Gaming Vacation with Non-Gamers: Women in Toys, Licensing & Entertainment presents a quest to welcome new players to the table with industry vet Deirdre Cross.
  • Racing Into Fall: Slot car evangelist Dave Kennedy highlights the latest products to shift sales into high gear.
  • Welcome to Tile Town: Moose Toys invites kids to click, build, and play!
  • Grand Results with Grandparents: Razor USA’s Ali Kermani shares insights on how the company tapped into the power of family for its Crazy Cart Shuffle launch.
  • Licensed Package Design Trends: Ted Mininni of Design Force digs into powerful strategies to captivate consumers at retail.

But that’s just the beginning!

As always, The Toy Book has actionable insights and data from Circana, The Toy Association, ASTRA, and more, alongside our legendary new product showcases.

If you’re not already a Toy Book subscriber, subscribe today to stay on the pulse of play with six big issues delivered directly to your mailbox!

In the meantime, flip through the pages and let us know what you think. If there’s something you want to see in The Toy Book, feel free to shoot me an email or message me on LinkedIn.

As always, be sure to check out toybook.com early and often and follow us on X (formerly Twitter), Instagram, and LinkedIn to stay on the #pulseofplay with the latest toy news, trends, and new products all year round!

License Global Releases 2024’s Top Global Licensors Report

License Global, a long-trusted source for updates within the licensing industry, has released its Top Global Licensors Report 2024.

The new report looks at some of the largest licensors, based on total retail sales of licensed consumer products last year. The report also highlights forecasts for future trends in the industry.

A number of companies saw impressive growth as compared to previous years. | Source: Licensing Global

A number of companies saw substantial growth over the past year, including Hasbro, Sanrio, and NBCUniversal. In total, the report shows more than $281 billion in licensed consumer products sold at retail worldwide last year, more than $3 billion growth as compared to 2022. 

According to the report, the top five global licensors of 2024 in order from largest to smallest are Disney, Authentic Brands Group, Dotdash Meredith, Warner Bros. Discovery, and Hasbro. Other toy industry bigs appear further down the list, such as NBCUniversal/Universal Products & Experiences at number six, The Pokémon Co. at number seven, and Mattel at number nine. 

A hallmark of every brand licensing professional's research each year, the Top Global Licensors Report breaks down which brands consumers are allocating hard-won dollars for. Companies may leverage this data and forecasting to stay ahead of trends to ensure planned product ranges align with the latest consumer preferences.
Amanda Cioletti, Vice President of Content and Strategy for Informa Markets' Global Licensing Group

The report also looked at areas that will offer licensing opportunities in the future, based on a survey examining what consumers are looking to explore next year. These include Apparel, Food and Beverage, Toys and Games, and Location-based Entertainment. 

The Top Global Licensors Report 2024 is available for free download on License Global’s official website. 

Spin Master Reveals Q2 2024 Earnings; CFO Mark Segal to Retire

Spin Master Corp., the company behind PAW Patrol and Hatchimals, revealed its second quarter earnings today. Alongside the Q2 earnings report comes news that Executive Vice President and Chief Financial Officer Mark Segal will retire next year.

In Q2, revenue was $412 million, a decrease of 2.1% versus Q2 last year. The numbers include $43.3 million in revenue from Melissa & Doug. Entertainment revenue spiked 7.4% while Toys dipped 1.6% followed by a 14.3% slide in Digital Games.

According to Spin Master Global President and CEO Max Rangel, the results for the quarter were in line with expectations due to increased pressure on consumer spending and a pull-back in in-game spending for Digital Games.

Looking ahead to the balance of 2024, our team is focused on delivering our signature breakthrough innovation in toys and launching new properties, including Ms. Rachel, delivering entertainment that resonates with audiences on a global scale, such as Unicorn Academy, and releasing new experiences in digital games, such as Rubik's Match, designed to expand our player ecosystem. We believe in Spin Master's long-term growth potential driven by our diversified portfolio of innovative toys, engaging entertainment and open-ended digital games. With these compelling capabilities, we believe we will deliver our longer-term strategic and financial goals."
Max Rangel
— Max Rangel, Global President & CEO, Spin Master

For the first six months of 2024, Spin Master revenue was $728.2 million, including Melissa & Doug Revenue of $83.7 million, an increase of 5.2% from $692.1 million. Revenue, excluding Melissa & Doug was $644.5 million, a decrease of 6.9% from $692.1 million last year.

Looking deeper into the numbers in the Toys segment, gross product sales in Preschool, Infant & Toddler and Plush was up 0.1% while Activities, Games & Puzzles and Dolls & Interactive spiked 17.9%. Sales of Outdoor Toys were up 2.8% while Wheels & Action fell off a cliff with a 25.1% decline.

Toy Gross Product Sales were $384.7 million, including Melissa & Doug Toy gross product sales of $51.7 million, a decline of $5.3 million or 1.4% from $390 million last year. Toys gross product sales, excluding Melissa & Doug were $333.0 million, a decrease of $57.0 million or 14.6% from $390 million in Q2 last year.

Segal will exit his post in the first half of 2025. A search for a successor is underway.

“Spin Master is a remarkable Canadian and global success story fueled by passion, entrepreneurship and innovation and it’s been my privilege to have contributed to the company’s evolution and growth journey,” Segal says. “I’m extremely proud of what we have accomplished together and look forward to continuing to contribute in an advisory capacity.”

The company will address industry analysts on an earnings call tomorrow morning.

In Memoriam: Beth Schlansky, Licensing and Retail Veteran

Beth Schlansky, a pioneering figure in the licensing industry, passed away peacefully on July 29, 2024, at Columbia Presbyterian Hospice in New York City due to complications from cancer. She was 70 years old.

Schlansky began her career in Macy’s Executive Training Program, where she honed her skills in the buying office and learned the store line. In 1979, she joined the corporate office of British American Tobacco U.S. (BATUS), where she sourced home goods for major retailers like Saks Fifth Avenue, Marshall Field’s, Gimbels, and Kohl’s. Her role involved extensive international travel, particularly in Europe and Asia.

In 1986, Schlansky was recruited by Spencer Gifts, where she recognized the growing potential of licensing. She became one of the nation’s first Vice Presidents of Licensing for a retailer and was an early adopter of Direct to Retailer licensing contracts. Her innovative approach led to numerous successful licensing ventures.

Schlansky also contributed significantly to Licensing International (formerly LIMA), the leading trade association for the global brand licensing industry. She served on its Board of Directors, was a LIMA Retail Officer, and became the first Charity Chairperson, where she helped inaugurate the Licensing Industry’s Charity focus, The Hole in The Wall Gang Camp, founded by Paul Newman.

In 2006, she founded her own company, Beth Schlansky, Inc., offering licensing and consulting services to licensors, manufacturers, and retailers. Her expertise facilitated numerous successful licensing deals across various industries.

Schlansky is survived by her husband, George Velasco. She was predeceased by her parents, Morris and Lilian, and her beloved dog, Anna.

Services will be held on Friday, August 2 at 1 p.m. ET at Frank E. Campbell Funeral Chapel, 1076 Madison Ave. New York, NY 10028.

The family has requested no flowers, and asks mourners to consider a donation to the Carl Schurz Park Conservancy where Beth has a bench dedicated to her pups Ana and Myra.

“My garden is a block away and transports me to a world of nature’s beauty!”
— Beth Schlansky

Super7 Showcased Products Inspired by D&D, TMNT, & More at SDCC

Last week, toy and collectible company Super7 highlighted several IPs at Comic-Con International: San Diego (SDCC). The company’s booth showcased products inspired by Dungeons & Dragons (D&D), G.I. Joe, Wonka, and more.

Super7’s Ashley Anderson and Mummy Boy at SDCC 2024 | Source: Super7

The company hosted corresponding Dungeons & Dragons (D&D) and Teenage Mutant Ninja Turtles (TMNT) events. Attendees could grab a slice of pizza, exclusive TMNT toys, and themed apparel from the TMNT Mikey’s Pizza pop-up shop — including the Teenage Mutant Ninja Turtles ReAction Figures of Shredder, Undercover Michelangelo, Bebop and Rocksteady.

The company celebrated the 50th anniversary of D&D at its San Diego store, where customers entered a decorated, immersive world of D&D stocked with exclusive Super7 x Dungeons & Dragons toys, collectibles, and more. This included the Dungeons & Dragons Ringer T-shirt, the Dungeons & Dragons Monster Lore Dealer’s Deck, and Dungeons & Dragons Ultimates! Tiamat Vinyl figure.

The company also showcased Super Cycles and Toho collectibles and accessories, including the Peanuts Super Cycle, Charlie Brown and the Super7 Super Cycle — Creature from the Black Lagoon, both listed at $60. Attendees could purchase SDCC exclusives, including the Cobra Mortal G.I. Joe Ultimates! figure.

Super7’s SDCC exclusives are now available for a limited time at super7.com.

NEXCOM Enlists WHP Global to Bring Toys “R” Us to Military Families

WHP Global, the parent company of Toys “R” Us, is joining forces with the Navy Exchange Service Command (NEXCOM) to open Toys “R” Us locations in its NEX stores.

Starting this fall, the first Toys “R” Us location will open at NEX Oceana in Virginia Beach, VA, followed by a location at the NEX in Jacksonville, FL. Just in time for the holiday season, these locations will be stocked with the latest toys and games and provide Navy families with an opportunity to shop for their loved ones. More stores will open at other locations starting next year, and military families will also be offered exclusive deals and access to special events.

The Nex Oceana location in Virginia Beach, VA., will be the first to open a Toys “R” Us location. Source: NEXCOM
This collaboration allows us to extend our reach and provide a unique shopping experience that caters specifically to the needs of those who serve our country."
— Stanley Silverstein, CCO, WHP Global

Richard Honiball, Executive Vice President, Global CMMO, adds, “For our military families, we hope this Toys”R”Us expansion evokes a deep sense of nostalgia, while also providing an even greater selection and a more engaging experience!”

Toys “R” Us has been blazing a comeback trail in the U.S. in recent years, with shop-within-a-shop locations at Macy’s; flagship stores at American Dream and Mall of America; Airport stores; and more than 20 planned flagships created in partnership with Go! Retail Group.

Additionally, the Babies “R” Us brand is back in action with a flagship at American Dream and shop-within-a-shop locations opening in select Kohl’s stores this summer.

Jazwares Unveils Total Anime Action Figures, Plush

At Comic-Con International: San Diego (SDCC) this weekend, Jazwares unveiled its newest brand featuring anime toys — Total Anime.

Jazwares’ latest brand features action figures and plush from some of the hottest anime series around, including Spy X Family, Jujutsu Kaisen, My Hero Academia, Tokyo Ghoul, and Attack on Titan

Anya Forger from Spy X Family, Izuku Midoriya from My Hero Academia, and Yuji Itadori from Jujutsu Kaisen are featured in the collection in 6.5-inch-scale action figure and plush form. Eren Jaeger and Levi Ackerman from Attack on Titan are featured in action figure and plush form, respectively. Ken Kaneki from Tokyo Ghoul rounds off the collection as an action figure. 

The Ken Kaneki action figure will be available at Target this fall while the other figures and plush in the collection are available for preorder on Amazon now before launching at Target later this year. 

KiwiCo’s Educational Play Products Land at Target, Barnes & Noble

KiwiCo’s engineering, art, and science play kits and products are now being sold at Target and Barnes & Noble.

After having previously only sold direct-to-consumer on its own website, KiwiCo products will now be available both in-store and online at approximately 450 Barnes & Noble stores and approximately 800 Target locations. 

Its extensive product offerings include STEM kits galore. | Source: KiwiCo

“We are very excited to introduce KiwiCo to our customers this fall,” says Marnie Lawrence, Vice President of Merchandising, Toys & Games and Gift & Paper at Barnes & Noble. “KiwiCo inspires creativity, encourages both a love of learning, and a child’s natural curiosity about the world around them. Their products are sure to make a wonderful addition to our educational toy assortment and will no doubt become a household staple for our shoppers with little ones at home.”

KiwiCo products available at the two retailers include items like a Jumping Robot set ($29.99), a Light-Up Wire Art kit ($19.99), and a Learn and Grow Farmer’s Market playset ($34.99). 


To learn more about the company and to see the brick-and-mortar Target and Barnes & Noble locations at which its products are now sold, visit the KiwiCo website.

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