Spielwarenmesse will unite market knowledge and news ideas in 2025 with new themes through its Special Areas. The international toy fair, held in Nuremberg, Germany, will debut upcoming trends and themes for the year with newly arranged halls, unique visitor experiences, and more.
The newest themes feature Sports, Leisure, and Outdoor. | Source: Spielwarenmesse
New ideas and products will showcase at each Special Area. | Source: Spielwarenmesse
Toys for Kidults will return to Spielwarenmesse in 2025. | Source: Spielwarenmesse
Focusing on new ideas and creative stimuli, Spielwarenmesse Specials will feature new themes, specifically Sports, Leisure, and Outdoor, in Hall 7A. The new extensive area will feature outdoor toys, making it a valuable source of inspiration for retailers’ own business development.
This Special Area, or the Testing Area, will have interactive experiences for guests. Attendees interested in ball sports and outdoor activities can use roller skates, bikes, and other ride-ons on the test track, which features obstacles and various ground surfaces.
Among Specials, guests can experience more themes, including ToyTrends and Toys for Kidults at the central entrance, Toys Go Green in Hall 3C, New Product Gallery in Hall 3A, and more.
“With our Specials, we create target-specific theme worlds, offering buyers and retailers the opportunity to learn about new product ideas in depth and try them out on the spot,” says Christian Ulrich, Spokesperson of the Executive Board at Spielwarenmesse eG.
Visitors can experience Specials by Spielwarenmesse between Jan. 28 and Feb. 1. Exhibitors interested in the upcoming toy fair can register now at spielwarenmesse.de/application.
by LEE PARKHURST, Chief Fun Officer, Parkhurst Marketing
I had the privilege of participating in the first-ever toy launch on TikTok Shop, working closely with TikTok HQ to lay the foundation for the toy and game category. Since then, I’ve helped numerous brands leverage TikTok’s unique capabilities to drive consumer awareness and build excitement with retail buyers worldwide.
The Biggest Learnings So Far
TikTok is not just a social media platform; it’s a cultural phenomenon and e-commerce powerhouse that is transforming connections between brands and consumers. With more than 1 billion active users worldwide, TikTok offers unparalleled reach, particularly among Gen Z and millennials. Because its algorithm promotes content based on engagement rather than followers, even the smallest toy and game brands have a shot at going viral on TikTok without the need for expensive celebrities or outrageous paid media budgets.
For toy and game makers, TikTok provides an opportunity to showcase your products in action. The platform’s short-form video format is perfect for demonstrating how toys and games are played, highlighting their fun and interactive features. Additionally, TikTok’s community-centric nature encourages user-generated content (UGC), fostering a sense of authenticity and trust among fans and followers.
The impact of TikTok extends beyond marketing into product development and how toys are made. Trends on TikTok can quickly shape consumer preferences, and savvy brands are leveraging this to inspire new product ideas or re-imagine existing products with TikTok-style content creation in mind. By staying attuned to viral content, popular themes, and emerging trends, companies can develop more toys and games that resonate with the current market.
Source: Educational Insights
Six Tips to Make the Most of Your Efforts on TikTok Shop
Maximize TikTok Ads: TikTok has a multitude of advertising options that can work with any budget. From spark ads with creators to branded showcase and shopping ads, it won’t break the bank to run tests on what works best for your products.
UGC > Branded Content: Stop overthinking the production value of your videos! Real, authentic UGC resonates more with TikTok audiences. Traditionally, UGC earns 6x more views than branded content.
Select the Right Content Creators: Choose creators who genuinely fit your brand and produce high-quality, engaging content. It’s okay if they don’t have an extensive fan base; you can add paid media to sponsor their content and increase traffic.
Trend Participation: Only jump on trends that align with your brand. Selective participation in the right trends helps build a strong brand personality rather than seeming desperate or confusing.
Plan and Analyze: Failing to plan is planning to fail. Prioritize ongoing analysis and thorough testing. Your strategy is only as good as the data behind it. Around 43% of TikTok users discovered a new brand through ads on TikTok, demonstrating the app’s strength as a brand awareness tool.
Don’t Wait: As the holiday season approaches, NOW is the time to get your brand started on TikTok Shop!
A version of this feature was originally published in The Toy Book’s 2024 LA Fall Toy Preview Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!
Welcome to another edition of Thunderdome! Just kidding — welcome to the metaverse, a similar, self-contained, fictional place where new battles are brewing!
Numerous companies are creating their own virtual worlds where people can come to engage, play, transact business, and so much more. Not only do companies display and sell virtual products, but they also sell their real-world products through purchases made in the virtual world. Case in point, E.L.F. Cosmetics sells its physical products in Roblox and also gives those customers a virtual version of that purchased product.
IP Protection: Crossing Both Worlds
Whether it’s in the physical world or a digital world, intellectual property (IP) is an asset every company must consider protecting and enforcing. You probably know how to protect IP like trademarks, copyrights, and patents in the real world by filing with the appropriate government agencies, but how do you protect IP in the metaverse? While established laws and cases cover IP in the physical world, the metaverse is relatively new, and laws will need to catch up. But for now, filing with those same government agencies also helps you protect your IP in the metaverse. Most companies should consider a strategy that includes protecting IP in the metaverse. Consider these factors:
Trademarks: There are some specific classes of goods & services that the U.S. Patent and Trademark Office offers to protect virtual goods & services.
They include:
Class 009 for downloadable virtual goods
Class 035 for retail sales related to virtual goods
Class 041 for non-downloadable virtual goods or services
While other classes may apply, these are the most prevalent, especially in the toy and licensing industries.
Example: In addition to numerous other classes, Nike protects footwear in class 025 for physical shoes. To protect its brand in the metaverse, Nike filed to protect additional classes, including class 009 for downloadable virtual shoes, non-downloadable virtual shoes in class 041, and retail services featuring virtual shoes in class 035.
Copyrights: Getting a copyright registration protects creative aspects, such as designs, logos, and content. You can use that copyright to help with enforcement against infringement in the virtual world.
Patents: Similar to copyrights, getting a patent registration may not specifically call out exact virtual products or services, but it will protect other aspects of your creation or product that you can use to help enforce your IP rights.
Owning IP is the first step, protecting it is the second step, but your company should also have an enforcement strategy for both the real and virtual worlds. You may not decide to go after every infringer, but companies should, at minimum, pursue meaningful infringement to maintain a strong brand.
By having one or more of the IP protections mentioned above, companies can take advantage of various resources including, but not limited to, third-party platforms’ IP infringement policies.
The Bottom Line
The metaverse isn’t going anywhere, so brands have to adapt and incorporate ways to thrive in this new media. That certainly includes having a thoughtful strategy when it comes to IP. Don’t get left behind — think of ways you can be proactive to set yourself up for success in both the real and virtual worlds!
*Disclaimer: This article is for informational purposes only and not intended as legal advice.
A version of this feature was originally published in The Toy Book’s 2024 LA Fall Toy Preview Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!
Just Play has launched the HOLOBRITE Pixie Lantern, an innovative toy that merges physical and digital play.
Kids start by engaging with Wren, a hologram pixie that they can interact with on the color screen. Wren will encourage them to play games, choreograph and perform dance moves, read stories, and practice breathing exercises together.
Just Play’s HOLOBRITE Pixie Lantern is currently available at Amazon and Walmart, and will be available at Target later this fall. | Source: Just Play
Once kids get to know their pixie friend in the digital world, Wren will pop out of the top o the lantern as a real, 5-inch doll with shimmery 8-inch wings for imaginative doll play. Kids can also place Wren back into the lantern — when they do so, they’ll be rewarded with Pixie Points, which unlock new games, digital pets, decor items, and more.
Today’s kids move fluidly between digital and offline play with friends. The HOLOBRITE Pixie meets them in both worlds, offering a brand-new interactive friendship play experience. We are incredibly proud of the innovation that Just Play is delivering through HOLOBRITE.
Sunny Lauridsen, Senior Vice President of Global Brand Strategy and Marketing at Just Play
There are more than 200 ways for kids to play with the HOLOBRITE Pixie, and the more kids play, the more they’ll discover.
HOLOBRITE Pixie Lantern is currently available at Amazon and Walmart, and will be available at Target later this fall. For more information on HOLOBRITE, visit holobrite.com.
Some of America’s favorite dolls will head overseas.
Maurizio Distefano Advisory, an Italian agency, has a new representation agreement with MGA Entertainment to represent the company for their franchises in Italy. MGA has headquarters in Los Angeles. The franchises in the deal include L.O.L. Surprise!, Bratz, Rainbow High, Yummiland, and Little Tikes. Little Tikes is the oldest franchise joining this deal dating back 55 years, and Yummiland, created this year, is the latest.
Maurizio Distefano Advisory also has a sizable background in the industry with more than 20 years of licensing experience. Maurizio Distefano, the agency’s president, looks forward to this partnership.
“Each brand has its own strengths and recognition,” Distefano says, “and I’m confident we will find the perfect partners by leveraging our expertise to achieve the best results. We are thrilled to represent MGA Entertainment brands in Italy. Each brand has its own strengths and recognition, and I’m confident we will find the perfect partners by leveraging our expertise to achieve the best results. Strategically, these brands enhance a new offer inside our portfolio that satisfies clients targeting female demographic, from preschoolers to young adults.”
For more information on MGA Entertainment’s brands, visit the company’s website.
Moonbug Entertainment, known for brands such as CoComelon, Morphle, and Blippi, recently welcomed Stephanie Bailey as its Head of Global Toys.
Prior to joining Moonbug, Bailey served as the Head of Global Toys at Paramount. In this role, she was responsible for building a team that focused on fan engagement and commercialization across several properties, including SpongeBob SquarePants, PAW Patrol, Teenage Mutant Ninja Turtles, and more.
Bailey also held the position of Divisional Business Manager for Babies “R” Us and played an integral role Toys “R” Us’ acquisition of FAO Schwarz. The toy and licensing industry executive helped numerous toy companies launch products, brands, and more. In addition to her position as Head of Global Toys at Moonbug Entertainment, Bailey serves on the boards of Women in Toys, Licensing, and Entertainment (WiT) and The Toy Foundation.
For more information on Moonbug Entertainment’s toy and brand portfolio, visit moonbug.com.
Amazon’s list of the hottest toys of the year is here.
The 2024 Toys We Love list is packed with some of kids’ favorite brands, including Hot Wheels, Bluey, Disney, and more. More than 25% of the list costs less than $20, so there are plenty of options for families on a budget.
“We know customers turn to Amazon for value and low prices, which is why we’ve filled the 2024 Toys We Love list with toys that fit a variety of budgets,” says Anne Carrihill, Director of Toys and Games at Amazon. “Our customers can shop our vast selection of toys knowing they’re getting the best prices to maximize their gift-giving potential.”
Amazon Delivery Van Ride-On Toy | Source: Radio Flyer
Amazon Basics 120-Piece Train Set | Source: Amazon
TAMASHII NATIONS Mobile Fighter G Gundam | Source: Bandai Namco
Fisher-Price Little People Barbie Cupcake Truck Playset | Source: Fisher-Price
Fidget Blox 3-Pack with Backpack Clips | Source: Goliath
Furby Galaxy Edition | Source: Hasbro
Squishmallows Micromallows Ferris Wheel Display Set | Source: Jazwares
2024 Holiday Fox 12-Inch Plush | Source: Wild Republic
The list also includes more than 50 Amazon-exclusive toys, including the new Amazon Delivery Van Ride-On Toy from Radio Flyer, which is now available for preorder. But the list goes beyond Amazon exclusives, featuring more than 100 new toys in all.
“The Amazon toys team is committed to offering the largest possible selection of items to meet all our customers’ holiday gifting needs, from both well-known and up-and-coming brands, their favorite characters, items customers can only find in the Amazon toy store, and items that align with customer values,” Carrihill says. “Our most comprehensive Toys We Love list ever means anyone can find the ultimate picks for any age or interest.”
Keep scrolling to check out a selection of picks from the 2024 Toys We Love list.
by JULI LENNETT, Vice President, Industry Advisor, U.S. Toys, Circana
The U.S. toy market remained relatively stable throughout the first half of 2024. As of June, total retail sales of toys in the U.S. amounted to $11.2 billion, marking a 0.4% decrease of $42 million compared to the same period in 2023. Declines have slowed this year, with unit sales falling by just 1%, while the average selling price (ASP) increased by 1% to $10.85.
The industry continues to demonstrate resilience, and despite a 0.4% drop in dollar sales in 2024, the overall picture remains positive. Over the past five years, the toy market has seen a 7% compound annual growth rate (CAGR) in dollar sales, driven by a 6% increase in the ASP and a 1% average yearly rise in unit sales. Compared to 2019, the industry is up by $3.1 billion, representing a 38% increase and highlighting the toy market’s capacity to flourish amid evolving challenges. While this year’s stable performance is an improvement over the steeper declines experienced in 2023, it’s important to remain cautiously optimistic, given that significant downturns preceded the current stability.
Challenges impacting the toy industry have remained largely consistent. While inflation has begun to cool, there has been a slight increase in the unemployment rate. Student loan repayments, fluctuating consumer confidence, and the upcoming election are important factors to monitor. The industry must remain vigilant of changing circumstances to navigate these dynamic times effectively. However, despite fewer jobs and rising household debt, the toy industry remains stable. Recent retailer announcements signaling lower prices on some goods have emerged as a notable tailwind, boosting store visits and toy purchases.
FIRST HALF 2024 HIGHLIGHTS
Thus far in 2024, consumer preferences shifted across various supercategories, with three out of the 11 tracked by Circana experiencing growth. Building Sets led the pack, with increases in dollars, units, and ASP. This supercategory contributed 72% of the total gains year-to-date, primarily driven by LEGO Icons. The Explorative and Other toys supercategory, bolstered by NBA Trading Cards, and the Vehicles supercategory, driven by Monster Jam, also contributed to the growth.
Conversely, the steepest decreases were seen in Action Figures and Accessories, Dolls, Games and Puzzles, and Infant, Toddler, and Preschool toys, which together accounted for 81% of the declines. The year’s standout toy properties, including Pokémon, Squishmallows, Star Wars, Marvel, Barbie, LEGO Icons, Hot Wheels, NFL, Fisher-Price, and NBA, highlight the key consumer preferences and trends of 2024.
A LOOK TOWARD THE FUTURE
As we look ahead, it’s clear that the toy industry is navigating a complex landscape marked by opportunities and challenges. Consumer sentiment remains mixed, fluctuating between optimism and concern. While economic growth has shown a promising upswing, rising household debt and the potential impact of student loan repayments introduce some uncertainties.
The increasing spending power of parents with annual household incomes of $100,000 and above is an important trend to consider. However, declining overall birth rates and demographic shifts in younger age groups pose ongoing challenges for the industry.
As we look ahead, the industry must remain vigilant. While the toy industry continues to demonstrate resiliency, the current stability should be viewed as a reprieve rather than a complete turnaround. With careful strategy and an adaptive approach, industry leaders can effectively navigate the tides and harness emerging opportunities in this evolving landscape.
Data Sources: Circana, Retail Tracking Service, January-June 2019-2024. Data is representative of retailers that participate in Circana’s Retail Tracking Service. Circana’s current estimate is that the Retail Tracking Service represents approximately 76% of the U.S. retail market for toys. *New = no sales volume January-November 2023
U.S. Toy Industry: First Half 2024 Results
Declines have slowed YTD through June, compared to industry performance during the same period in 2023. Dollars declined 0.4% or $42 million. Units declined 1% and the ASP of $10.85 increased 1%. Compared to 2019, dollar sales have increased 38% or $3.1 billion (+7% CAGR)
DRIVERS OF CHANGE: FIRST HALF 2024
Of the 11 supercategories, only Building Sets, Explorative & Other Toys, and Vehicles posted year-over-year dollar growth. LEGO Icons drove growth in Building Sets; NBA powered growth in Explorative & Other Toys; and Monster Jam fueled growth in Vehicles.
ADDITIONAL HIGHLIGHTS:
LEGO Icons, LEGO Creator 3-in-1, and LEGO Disney Classic fueled 25% growth in Building Sets. The top-selling new* item launched in building sets was the LEGO Icons Bouquet of Roses.
NBA, MGA’s Miniverse, NFL, Donruss, LankyBox, and Little Tikes drove 9% growth in Explorative & Other Toys. The top-selling new* item was the Prizm NFL 2023 Football Trading Card Blaster Box 24 Cards from Panini.
Vehicles increased by 1%, with the most significant increases coming from Monster Jam, Disney•Pixar Cars, and Godzilla x Kong, while Hot Wheels experienced a decline.
Action Figures & Accessories experienced a 12% decline, mainly driven by Funko Pop!, Marvel Universe, and Star Wars, while Godzilla x. Kong and Teenage Mutant Ninja Turtles posted growth.
Youth Electronics sales declined by 11%, driven by Little Live Pets, Kidi, Osmo, and Tamagotchi, while Bitzee, Fingerlings, and Robo Alive had the largest gains. The top-selling new* item was the Fingerlings Sweet Tweets from WowWee.
Arts & Crafts declined 10%, driven by Cra-Z-Art, LEGO Dots, and Crayola. The most significant increases came from Play-Doh and Crazy Aarons.
Dolls declined 9%, with the largest decreases coming from L.O.L. Surprise, Disney Encanto, and Disney Princess. Hello Kitty and Friends had the largest growth. The top-selling new* item was the Rainbow High Doll & Pet Assortment from MGA Entertainment.
Infant, Toddler, and Preschool toys declined by 6%, with Fisher-Price, CoComelon, and Gabby’s Dollhouse experiencing the most significant declines. Bluey and Stanley Jr. posted the largest gains. The top-selling new* item was Spin Master’s PAW Patrol Jungle Pups Vehicle Assortment.
Games & Puzzles declined by 5%, mainly driven by Pokémon, Lord of The Rings, and Yu-Gi-Oh. Lorcana and Magic: The Gathering posted gains. The top-selling new* item was the Pokémon Scarlet and Violet Paldean Fates Collection Tin from The Pokémon Company International.
Outdoor & Sports toys saw a decline of 0.4%, mainly driven by decreases in KidKraft, NERF, Razor, and Step2. Cedar Summit and X-Shot were the largest gaining properties in the category. The top-selling new* item was the Bunch O Balloons Reusable Water 6-Pack from ZURU.
Plush decreased by 0.3%, driven by Squishmallows and Magic Mixies, while Hello Kitty, Snackles, and Disney All Other posted gains. The top-selling new* item was the Hello Kitty and Friends Monochrome Plush 12-inch Assortment from Jazwares.
A version of this feature was originally published in The Toy Book’s 2024 LA Fall Toy Preview Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!
The idea for ZipString blossomed during an engineering course at The Georgia Institute of Technology.
Stephen Fazio aimed to win a design competition where entries could only feature a circuit board the size of a credit card or smaller. He decided to base his design on a physics experiment he saw in middle school where a machine sent a loop of string spinning.
After creating the first ZipString prototype, Fazio’s church leader introduced him to Austin Hillam, another like-minded college student with a love for entrepreneurship and engineering.
“He was like, ‘Stephen, you really love engineering. Austin loves engineering. You guys should get together,’” Fazio says. “I had Austin over for dinner one night. Typically when you have somebody over for dinner, it’s like, maybe you’ll have them over at 6 p.m. and you’ll be done with dinner at 7, but I had to show off my bedroom electronics lab to Austin, and we just nerded out for five hours on this string launcher.”
The ZipString Luma glows in the dark with special string. Source: ZipString
From there, Fazio and Hillam set up shop in Hillam’s parents’ basement, tweaking the prototype and designing new ones. One day, in August 2021, Fazio decided to share his creation on TikTok. Fazio had already seen some viral success on the social media platform with other creations, but ZipString blew up, earning more than 20 million views across the internet and even appearing on Reddit’s home page. At the time, Fazio and Hillam were gearing up to launch ZipString on Kickstarter and didn’t even have a company name.
Source: ABC
INTO THE SHARK TANK
ZipString reached its funding goal on Kickstarter, and the first 4,000 units were handmade in Hillam’s parents’ basement. More than a year later, in December 2022, the duo appeared on ABC’s Shark Tank, where they made a deal with Robert Herjavec and “Mr. Wonderful” Kevin O’Leary for $100,000 in exchange for 20% of the company. However, the deal with the sharks didn’t end up closing.
“It was a great experience, but in the end, we all parted ways,” Hillam explains. “It wasn’t the best deal. But overall working with them, it was awesome.”
While their Shark Tankdeal fell through, ZipString’s appearance on the show led to Fazio and Hillam connecting with Robert Yusim, Founder and President of Product Counsel and a toy industry legend who played a key role in launching Moon Sand, Pixos, Havoc Heli, Pixicade, Wubble, and other hot toy brands.
I met the Spin Master guys in 1994 in their infancy as a company. When I saw Austin and Steven, it reminded me of the young guys from Spin Master. It really inspired me to want to help them turn their company from a one brand, one product company into a toy company with multiple brands, multiple products, and help them grow to become incredibly successful.
Robert Yusim, Founder and President of Product Counsel
The company’s newest offering is ZipString Luma, a model featuring a glow-in-the-dark, phosphorescent string that starts to glow when exposed to a black light. As the string spins through the Luma, it gets charged for a brighter glow. Kids don’t need to understand the science behind the ZipString Luma to be amazed by it.
Source: ZipString
“One of the reasons that ZipString has become so popular and so viral is this phenomenon that we’ve called the smile of wonderment,” Hillam says. “What that is is whenever someone uses a ZipString, there is an expression caught in their face of pure, raw wonderment. It’s this expression where they don’t quite understand what’s happening, but it’s cool. It’s repeatable in every person, whether they’re 3 or 103, [a] boy, girl, lawyer, physicist, school teacher, [or] police officer. Everyone loves this.”
A version of this feature was originally published in The Toy Book’s 2024 LA Fall Toy Preview Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!
Hasbro’s Clue, Connect 4, and Candy Land Celebrate Major Anniversaries.
From retail shelves to living rooms, some games will forever remain staples. Although opinions can shift and demand can change, nothing beats a classic game. This year, three perennial favorites are celebrating major anniversaries as Hasbro’s Clue and Candy Land turn 75 and Connect 4 turns 50. So how do these classics remain fresh? Subtle reinvention and radical expansion.
“To design [for] a classic game, it’s important to prioritize player insights, observe families, and obsess over the details,” says Brian Baker, Senior Vice President of Board Games at Hasbro. “This approach can help in enhancing gameplay, storage, and modernizing aesthetics for current and future players.”
Candy Land, Clue, and Connect 4 all implement gameplay that has been resonating with players for years. This includes the simple path play in Candy Land, the mystery-solving aspects in Clue, and the accomplishment a player often feels when four discs finally line up in a game of Connect 4.
Connect 4 is available in different sizes. | Source: Hasbro
Herman Hernandez, owner of Greenpoint Toys in Brooklyn, New York, recognizes the lasting impact of the iconic trio. The brick-and-mortar store has been serving Brooklyn residents since 1979, and families are certain to find these classics on the shelf. “Hasbro’s Candy Land, Connect 4, and Clue are a must-have in store … they have been around for a while and they all have an easy concept of play,” Hernandez explains.
For decades, Hasbro has released updated versions of each title, all while staying true to the features and gameplay that made them desirable. New character designs and alternative themes are incorporated into the games as Hasbro expands its offerings.
“Enhancing characters, storylines, and artwork can spark imagination and generate interest among current and new generations of players,” Baker says. Collaboration with licensing partners is another way to keep momentum, and Hasbro is doing all of the above in this milestone year.
Clue: 75 Years of Strategy
More than seven decades after its release, players are still guessing who, where, and what. In the murder-mystery board game Clue, the endless number of solutions result in a new and exciting game each time the board is unfolded.
This year, players can add the Clue: 75th Anniversary Edition from WS Game Company to their game room. This special version of the game features a two-toned wood cabinet with gold-toned metal accents and a storage drawer. It includes wood movers with die-cast bases and a foil-stamped solution envelope. The game, designed for players ages 18 and up, also includes 75th Anniversary-themed cards.
Clue’s evolution includes a refresh of the well-known game, new Clue series, and editions inspired by different brands and IP. Kids can rely on the familiar gameplay while interacting with characters besides Professor Plum and Mrs. White. Throughout the game’s long reign, The Op Games has released different versions such as Clue: Scooby-Doo Edition, Clue: Squishmallows Edition, and more.
The Clue: 75th Anniversary Edition from WS Game Company includes chic accessories. | Source: Hasbro
Hasbro also produces the Clue Escape Series, where players utilize a 3D board, attempt to unlock rooms and escape, and then solve a mystery. Additionally, the Clue franchise has extended to include games like Clue Conspiracy, in which players team up, sabotage, and swear to secrecy while deducing who, where, and what to solve the crime.
While the game ascended its board with the 1985 film Clue, the mystery continues to unfold outside the living room with the new theatrical production Clue: Live on Stage. Based on the film and game, the new comedy features characters like Mrs. Peacock and Colonel Mustard, as well as life-sized versions of the mini tools used during the board game. Families can also participate in Clue — A Walking Mystery, an interactive walking experience that is available in different cities in the U.S.
“We’re expanding the ‘Clueniverse’ even further, as we just announced that Hasbro Entertainment closed a deal with TriStar Pictures and Sony Pictures Television to develop film and TV adaptations of Clue,” Baker says. “Branded experiences like stage productions and movies go hand in hand with our products, helping amplify brand awareness, popularity, and consumer fandom overall.”
Seven Decades of Dessert
From homemade Halloween costumes to sweet scented candles by GooseCreek, the board game Candy Land and its characters have served as inspiration for crafts and collaborations for years. In 1948, school teacher Eleanor Abbott invented the path game for recovering polio patients to pass the time. Milton Bradley published the game in 1949, and named characters were added soon after. Now, millions of grown-up kids note Candy Land as their first board game.
Kids can take Candy Land in the car and on the plane with Candy Land Grab and Go. | Source: Hasbro
Several editions of the game have been released since its inception, including editions with updated character and location designs. Despite changes in outfits and more, the residents of Candy Land still represent the same sweetness and fun while representing a broader audience. “Nostalgia ties generations of players together, inspiring parents to share game experiences from their youth with their own children,” Baker says. “Hasbro has been thoughtful in ensuring characters, themes, and content remain relevant to today’s audiences. We pay attention to shifts in tastes and trends to make timeless games and avoid becoming obsolete or outdated.”
To celebrate decades of Mr. Mint, Princess Frostine, and others, Hasbro designs branded, interactive programs. At the American Dream Mall in New Jersey, players can visit the Candy Land Shake Bar in The Gameroom Powered by Hasbro. The Shake Bar produces themed milkshakes for guests to sip on while exploring other attractions inspired by Hasbro IP. The company also collaborated with Sugarfina to launch a limited-edition Candy Land game board, with different candies hidden inside removable boxes that resemble the Candy Land path.
The Toy Insider visits The Gameroom powered by Hasbro
Half a Century of Connections
While the gameplay remains unchanged — kids still need to line four discs of the same color on the grid in each edition — Connect 4 has evolved throughout the past 50 years. “Our goal is to always engage new generations of players by evolving our beloved classic games with insightful innovation and thoughtful design,” Baker says. “Connect 4, our classic strategy game, has seen evolution primarily in its materials and presentation since its introduction in 1974.”
EastPoint Sports’ Connect 4: Giant Edition is a super-sized example of Hasbro’s dedication to maintaining the life of a classic game. The bigger edition is a great fit for outdoor, larger-than-life play.
Passing Go! in 2025
Looking on the horizon beyond this year’s milestones, Hasbro is planning for another major anniversary: Monopoly turns 90 next year. The company and its licensing partners have produced countless versions of the game, including recent IP-based editions, inspired by Harry Potter, Grey’s Anatomy, Family Guy, One Piece, and rockers like AC/DC and Metallica. As part of the 90th anniversary, Hasbro is releasing the Monopoly Go! Board Game, which is based on Scopely’s Monopoly Go! app.
Despite the constant stream of updated offerings, in terms of popularity, the original games reign supreme — a true mark of a gaming classic — as the gameplay remains beloved by consumers and marketable for retailers. “A great toy store needs to carry Hasbro products … all three games have a fast turnaround and we need to constantly order them to keep in stock,” Hernandez mentions.
“While we’ve done many co-branded games with popular IPs and different formats, nothing stands the test of time like our classics,” Baker adds. “However, variations of those games create energy in the marketplace, spark conversation, and ensure our brands stay relevant and top-of-mind for our players.”
Whether it’s the newest version of Candy Land, Connect 4, or Clue, or the one passed down for generations that’s missing a few pieces here and there, these timeless games are poised to remain family favorites for years to come.
A version of this feature was originally published in The Toy Book’s 2024 LA Fall Toy Preview Issue. Click here to read the full issue! Want to receive The Toy Book in print? Click here for subscription options!