LeapFrog Enterprises Inc. has unveiled its first educational, active video gaming system, LeapTV, which is designed specifically for children ages 3 to 8 years old. This new console system combines activity and movement with LeapFrog’s educational curriculum.
LeapTV features a transforming gaming controller that has been specifically designed for children’s small hands and limited dexterity. In its regular configuration, it enables classic gameplay, but with the press of a button it easily transforms into a motion controller and LED pointer controller. The LeapTV system also features a motion-sensing camera, which puts a child directly in the game, as well as a design that integrates into most homes.
The LeapTV video game system puts learning into motion with three ways to play: body motion, pointer play, and classic control. For body motion, the motion-sensing camera captures a child’s moves and puts them into the game as they explore activities like dance and martial arts. For pointer play, the controller transforms into a pointer with a simple twist and lets kids snap jungle vines, slice through coconuts, swing from building to building and more.
Finally, for classic control, a child can press the A and B buttons for fast-paced gaming, or tilt and shake the controller to sled through an enchanted garden or race in a classic kart-racing game.
All LeapFrog games draw from 2,600 skills, including reading, math, science, and creativity, and blend LeapFrog’s comprehensive curriculum into age-appropriate gameplay and videos. LeapTV’s learning library for 2014 includes more than 100 fun video games and videos developed or selected by LeapFrog’s in-house learning experts.
The LeapTV system includes console, motion-sensing camera, camera mount, transforming controller with wrist strap, HDMI cable, 16 GB of memory, and built-in Wi-Fi for app downloads.